Log

作成日時: 2018-06-05 08:57:24
公開終了: -

2018-06-05 08:13:49.284677+0900 UE4Editor[1268:24806] LogInit: Display: Running engine for game: SsPlayerExamples

2018-06-05 08:13:49.284728+0900 UE4Editor[1268:24806] LogPlatformFile: Not using cached read wrapper

2018-06-05 08:13:49.284741+0900 UE4Editor[1268:24806] LogInit: Display: RandInit(-209882796) SRandInit(-209882776).

2018-06-05 08:13:49.284751+0900 UE4Editor[1268:24806] LogInit: Read version file with build ID '3944462'

2018-06-05 08:13:49.284761+0900 UE4Editor[1268:24806] LogInit: Overriding engine version to CL 4033788, compatible CL 3944462

2018-06-05 08:13:49.284771+0900 UE4Editor[1268:24806] LogInit: Registered custom module enumerator with build ID '3944462'

2018-06-05 08:13:49.284792+0900 UE4Editor[1268:24806] LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.

2018-06-05 08:13:49.284811+0900 UE4Editor[1268:24806] LogStats: Stats thread started at 0.655227

2018-06-05 08:13:49.284831+0900 UE4Editor[1268:24806] LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''

2018-06-05 08:13:49.284844+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin Paper2D

2018-06-05 08:13:49.287931+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin LiveLink

2018-06-05 08:13:49.288639+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin LightPropagationVolume

2018-06-05 08:13:49.289242+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin CLionSourceCodeAccess

2018-06-05 08:13:49.289831+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess

2018-06-05 08:13:49.290435+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin GitSourceControl

2018-06-05 08:13:49.291026+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin KDevelopSourceCodeAccess

2018-06-05 08:13:49.291638+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin NullSourceCodeAccess

2018-06-05 08:13:49.292242+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin PerforceSourceControl

2018-06-05 08:13:49.292778+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin SubversionSourceControl

2018-06-05 08:13:49.293291+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin UObjectPlugin

2018-06-05 08:13:49.293892+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess

2018-06-05 08:13:49.294474+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess

2018-06-05 08:13:49.295169+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin XCodeSourceCodeAccess

2018-06-05 08:13:49.295764+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin AssetManagerEditor

2018-06-05 08:13:49.296369+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin CryptoKeys

2018-06-05 08:13:49.296961+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin DataValidation

2018-06-05 08:13:49.297485+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin FacialAnimation

2018-06-05 08:13:49.298031+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin GameplayTagsEditor

2018-06-05 08:13:49.298537+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin MobileLauncherProfileWizard

2018-06-05 08:13:49.299090+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin PluginBrowser

2018-06-05 08:13:49.299594+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin SpeedTreeImporter

2018-06-05 08:13:49.300099+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin DatasmithContent

2018-06-05 08:13:49.300633+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin AlembicImporter

2018-06-05 08:13:49.301134+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin CharacterAI

2018-06-05 08:13:49.301639+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin HTML5Networking

2018-06-05 08:13:49.302138+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin AndroidMedia

2018-06-05 08:13:49.302635+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin AvfMedia

2018-06-05 08:13:49.303131+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin ImgMedia

2018-06-05 08:13:49.303628+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin LinearTimecode

2018-06-05 08:13:49.304126+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin MediaCompositing

2018-06-05 08:13:49.304642+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin MediaPlayerEditor

2018-06-05 08:13:49.305140+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin WmfMedia

2018-06-05 08:13:49.305707+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin TcpMessaging

2018-06-05 08:13:49.306241+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin UdpMessaging

2018-06-05 08:13:49.306838+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin ActorSequence

2018-06-05 08:13:49.307391+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin LevelSequenceEditor

2018-06-05 08:13:49.307925+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin MatineeToLevelSequence

2018-06-05 08:13:49.308436+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin NetcodeUnitTest

2018-06-05 08:13:49.308991+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin NUTUnrealEngine4

2018-06-05 08:13:49.309530+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay

2018-06-05 08:13:49.310110+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin OnlineSubsystemIOS

2018-06-05 08:13:49.310693+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin OnlineSubsystem

2018-06-05 08:13:49.311245+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin OnlineSubsystemNull

2018-06-05 08:13:49.311855+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin OnlineSubsystemUtils

2018-06-05 08:13:49.312454+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin AndroidDeviceProfileSelector

2018-06-05 08:13:49.312997+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin AndroidMoviePlayer

2018-06-05 08:13:49.313590+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin AndroidPermission

2018-06-05 08:13:49.314192+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin AppleARKit

2018-06-05 08:13:49.314713+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin AppleMoviePlayer

2018-06-05 08:13:49.315278+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin ArchVisCharacter

2018-06-05 08:13:49.315779+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin AudioCapture

2018-06-05 08:13:49.316330+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin CableComponent

2018-06-05 08:13:49.316888+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin CustomMeshComponent

2018-06-05 08:13:49.317448+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin ExampleDeviceProfileSelector

2018-06-05 08:13:49.318046+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin GoogleCloudMessaging

2018-06-05 08:13:49.318596+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin ImmediatePhysics

2018-06-05 08:13:49.319141+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin IOSDeviceProfileSelector

2018-06-05 08:13:49.319690+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin LinuxDeviceProfileSelector

2018-06-05 08:13:49.320224+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin LocationServicesBPLibrary

2018-06-05 08:13:49.320755+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin MobilePatchingUtils

2018-06-05 08:13:49.321304+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin OculusVR

2018-06-05 08:13:49.321331+0900 UE4Editor[1268:24806] LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found

2018-06-05 08:13:49.321345+0900 UE4Editor[1268:24806] LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR

2018-06-05 08:13:49.323635+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin PhysXVehicles

2018-06-05 08:13:49.326054+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin ProceduralMeshComponent

2018-06-05 08:13:49.326640+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin RuntimePhysXCooking

2018-06-05 08:13:49.327301+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin SteamVR

2018-06-05 08:13:49.327920+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin WindowsMoviePlayer

2018-06-05 08:13:49.328505+0900 UE4Editor[1268:24806] LogPluginManager: Mounting plugin SpriteStudio5

2018-06-05 08:13:49.328547+0900 UE4Editor[1268:24806] LogPluginManager: Plugin shader directory ../../../../../../Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Plugins/SpriteStudio5/Shaders found

2018-06-05 08:13:49.328573+0900 UE4Editor[1268:24806] LogPluginManager: Mapping shader source directory ../../../../../../Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Plugins/SpriteStudio5/Shaders to virtual directory /Plugin/SpriteStudio5

2018-06-05 08:13:49.329830+0900 UE4Editor[1268:24806] LogStreaming: Display: Took 0.076s to configure plugins.

2018-06-05 08:13:49.342838+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../../../../Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Binaries/Mac/UE4Editor-SsPlayerExamples.dylib (API version 3944462).

2018-06-05 08:13:49.353633+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Mac/UE4Editor-Paper2D.dylib (API version 3944462).

2018-06-05 08:13:49.364392+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Mac/UE4Editor-Paper2DEditor.dylib (API version 3944462).

2018-06-05 08:13:49.377528+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Mac/UE4Editor-PaperSpriteSheetImporter.dylib (API version 3944462).

2018-06-05 08:13:49.390618+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Mac/UE4Editor-PaperTiledImporter.dylib (API version 3944462).

2018-06-05 08:13:49.402573+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Mac/UE4Editor-SmartSnapping.dylib (API version 3944462).

2018-06-05 08:13:49.416120+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Animation/LiveLink/Binaries/Mac/UE4Editor-LiveLink.dylib (API version 3944462).

2018-06-05 08:13:49.431927+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Animation/LiveLink/Binaries/Mac/UE4Editor-LiveLinkEditor.dylib (API version 3944462).

2018-06-05 08:13:49.445076+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Mac/UE4Editor-LightPropagationVolumeRuntime.dylib (API version 3944462).

2018-06-05 08:13:49.456066+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Mac/UE4Editor-LightPropagationVolumeEditor.dylib (API version 3944462).

2018-06-05 08:13:49.470679+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Mac/UE4Editor-CLionSourceCodeAccess.dylib (API version 3944462).

2018-06-05 08:13:49.487382+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Mac/UE4Editor-GitSourceControl.dylib (API version 3944462).

2018-06-05 08:13:49.498711+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Mac/UE4Editor-PerforceSourceControl.dylib (API version 3944462).

2018-06-05 08:13:49.511290+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Mac/UE4Editor-SubversionSourceControl.dylib (API version 3944462).

2018-06-05 08:13:49.522848+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Mac/UE4Editor-UObjectPlugin.dylib (API version 3944462).

2018-06-05 08:13:49.534518+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Mac/UE4Editor-VisualStudioCodeSourceCodeAccess.dylib (API version 3944462).

2018-06-05 08:13:49.546503+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/XCodeSourceCodeAccess/Binaries/Mac/UE4Editor-XCodeSourceCodeAccess.dylib (API version 3944462).

2018-06-05 08:13:49.557887+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Mac/UE4Editor-AssetManagerEditor.dylib (API version 3944462).

2018-06-05 08:13:49.569778+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/CryptoKeys/Binaries/Mac/UE4Editor-CryptoKeys.dylib (API version 3944462).

2018-06-05 08:13:49.581172+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/CryptoKeys/Binaries/Mac/UE4Editor-CryptoKeysOpenSSL.dylib (API version 3944462).

2018-06-05 08:13:49.592550+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/DataValidation/Binaries/Mac/UE4Editor-DataValidation.dylib (API version 3944462).

2018-06-05 08:13:49.603844+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Mac/UE4Editor-FacialAnimation.dylib (API version 3944462).

2018-06-05 08:13:49.615294+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Mac/UE4Editor-FacialAnimationEditor.dylib (API version 3944462).

2018-06-05 08:13:49.627315+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Mac/UE4Editor-GameplayTagsEditor.dylib (API version 3944462).

2018-06-05 08:13:49.638318+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Mac/UE4Editor-MobileLauncherProfileWizard.dylib (API version 3944462).

2018-06-05 08:13:49.649855+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Mac/UE4Editor-PluginBrowser.dylib (API version 3944462).

2018-06-05 08:13:49.661139+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Mac/UE4Editor-SpeedTreeImporter.dylib (API version 3944462).

2018-06-05 08:13:49.673687+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Enterprise/DatasmithContent/Binaries/Mac/UE4Editor-DatasmithContent.dylib (API version 3944462).

2018-06-05 08:13:49.684476+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Mac/UE4Editor-AlembicImporter.dylib (API version 3944462).

2018-06-05 08:13:49.695177+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Mac/UE4Editor-AlembicLibrary.dylib (API version 3944462).

2018-06-05 08:13:49.706027+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Mac/UE4Editor-CharacterAI.dylib (API version 3944462).

2018-06-05 08:13:49.717056+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Mac/UE4Editor-HTML5Networking.dylib (API version 3944462).

2018-06-05 08:13:49.729218+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Mac/UE4Editor-AndroidMediaEditor.dylib (API version 3944462).

2018-06-05 08:13:49.740397+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Mac/UE4Editor-AndroidMediaFactory.dylib (API version 3944462).

2018-06-05 08:13:49.751691+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Mac/UE4Editor-AvfMedia.dylib (API version 3944462).

2018-06-05 08:13:49.762947+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Mac/UE4Editor-AvfMediaEditor.dylib (API version 3944462).

2018-06-05 08:13:49.774647+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Mac/UE4Editor-AvfMediaFactory.dylib (API version 3944462).

2018-06-05 08:13:49.786115+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Mac/UE4Editor-AvfMediaFactory.dylib (API version 3944462).

2018-06-05 08:13:49.796981+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Mac/UE4Editor-ImgMedia.dylib (API version 3944462).

2018-06-05 08:13:49.807598+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Mac/UE4Editor-ImgMediaEditor.dylib (API version 3944462).

2018-06-05 08:13:49.818593+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Mac/UE4Editor-ImgMediaFactory.dylib (API version 3944462).

2018-06-05 08:13:49.829648+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Mac/UE4Editor-ImgMediaFactory.dylib (API version 3944462).

2018-06-05 08:13:49.841153+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Mac/UE4Editor-OpenExrWrapper.dylib (API version 3944462).

2018-06-05 08:13:49.852382+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/LinearTimecode/Binaries/Mac/UE4Editor-LinearTimecode.dylib (API version 3944462).

2018-06-05 08:13:49.863821+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Mac/UE4Editor-MediaCompositing.dylib (API version 3944462).

2018-06-05 08:13:49.874751+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Mac/UE4Editor-MediaCompositingEditor.dylib (API version 3944462).

2018-06-05 08:13:49.885652+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Mac/UE4Editor-MediaPlayerEditor.dylib (API version 3944462).

2018-06-05 08:13:49.896809+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Mac/UE4Editor-WmfMediaEditor.dylib (API version 3944462).

2018-06-05 08:13:49.907411+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Mac/UE4Editor-WmfMediaFactory.dylib (API version 3944462).

2018-06-05 08:13:49.918363+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Mac/UE4Editor-WmfMediaFactory.dylib (API version 3944462).

2018-06-05 08:13:49.929835+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Mac/UE4Editor-TcpMessaging.dylib (API version 3944462).

2018-06-05 08:13:49.941501+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Mac/UE4Editor-UdpMessaging.dylib (API version 3944462).

2018-06-05 08:13:49.953174+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Mac/UE4Editor-ActorSequence.dylib (API version 3944462).

2018-06-05 08:13:49.964073+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Mac/UE4Editor-LevelSequenceEditor.dylib (API version 3944462).

2018-06-05 08:13:49.974763+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Mac/UE4Editor-MatineeToLevelSequence.dylib (API version 3944462).

2018-06-05 08:13:49.985266+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Mac/UE4Editor-OnlineSubsystem.dylib (API version 3944462).

2018-06-05 08:13:49.995762+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Mac/UE4Editor-OnlineSubsystemNull.dylib (API version 3944462).

2018-06-05 08:13:50.006825+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Mac/UE4Editor-OnlineSubsystemUtils.dylib (API version 3944462).

2018-06-05 08:13:50.017841+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Mac/UE4Editor-OnlineBlueprintSupport.dylib (API version 3944462).

2018-06-05 08:13:50.028787+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Mac/UE4Editor-AndroidDeviceProfileSelector.dylib (API version 3944462).

2018-06-05 08:13:50.039566+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Mac/UE4Editor-AndroidPermission.dylib (API version 3944462).

2018-06-05 08:13:50.051218+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Mac/UE4Editor-AppleARKit.dylib (API version 3944462).

2018-06-05 08:13:50.062243+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleMoviePlayer/Binaries/Mac/UE4Editor-AppleMoviePlayer.dylib (API version 3944462).

2018-06-05 08:13:50.073157+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Mac/UE4Editor-ArchVisCharacter.dylib (API version 3944462).

2018-06-05 08:13:50.084194+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Mac/UE4Editor-CableComponent.dylib (API version 3944462).

2018-06-05 08:13:50.094990+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Mac/UE4Editor-CustomMeshComponent.dylib (API version 3944462).

2018-06-05 08:13:50.105595+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Mac/UE4Editor-ExampleDeviceProfileSelector.dylib (API version 3944462).

2018-06-05 08:13:50.116799+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Mac/UE4Editor-ImmediatePhysics.dylib (API version 3944462).

2018-06-05 08:13:50.127593+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Mac/UE4Editor-ImmediatePhysicsEditor.dylib (API version 3944462).

2018-06-05 08:13:50.138460+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Mac/UE4Editor-LocationServicesBPLibrary.dylib (API version 3944462).

2018-06-05 08:13:50.149538+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Mac/UE4Editor-MobilePatchingUtils.dylib (API version 3944462).

2018-06-05 08:13:50.161147+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Mac/UE4Editor-PhysXVehicles.dylib (API version 3944462).

2018-06-05 08:13:50.172536+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Mac/UE4Editor-PhysXVehiclesEditor.dylib (API version 3944462).

2018-06-05 08:13:50.183811+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Mac/UE4Editor-ProceduralMeshComponent.dylib (API version 3944462).

2018-06-05 08:13:50.194795+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Mac/UE4Editor-ProceduralMeshComponentEditor.dylib (API version 3944462).

2018-06-05 08:13:50.205779+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Mac/UE4Editor-RuntimePhysXCooking.dylib (API version 3944462).

2018-06-05 08:13:50.216805+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Mac/UE4Editor-SteamVR.dylib (API version 3944462).

2018-06-05 08:13:50.227955+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Mac/UE4Editor-SteamVRController.dylib (API version 3944462).

2018-06-05 08:13:50.239947+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../../../../Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Plugins/SpriteStudio5/Binaries/Mac/UE4Editor-SpriteStudio5.dylib (API version 3944462).

2018-06-05 08:13:50.250665+0900 UE4Editor[1268:24806] LogModuleManager: Display: Found up-to-date module file ../../../../../../Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Plugins/SpriteStudio5/Binaries/Mac/UE4Editor-SpriteStudio5Ed.dylib (API version 3944462).

2018-06-05 08:13:50.766699+0900 UE4Editor[1268:24806] LogInit: BSD: I am sakakibarahiroki-no-iMac.local (192.168.0.7:0)

2018-06-05 08:13:50.939804+0900 UE4Editor[1268:24806] LogHMD: Tried to load ../../../Engine/Binaries/ThirdParty/OpenVR/OpenVRv1_0_10/osx32/libopenvr_api.dylib

2018-06-05 08:13:50.940173+0900 UE4Editor[1268:24806] LogHMD: Tried to load ../../../Engine/Binaries/ThirdParty/OpenVR/OpenVRv1_0_10/osx32/libopenvr_api.dylib

2018-06-05 08:13:51.014225+0900 UE4Editor[1268:24806] LogInit: Build: ++UE4+Release-4.19-CL-4033788

2018-06-05 08:13:51.014286+0900 UE4Editor[1268:24806] LogInit: Engine Version: 4.19.2-4033788+++UE4+Release-4.19

2018-06-05 08:13:51.014316+0900 UE4Editor[1268:24806] LogInit: Compatible Engine Version: 4.19.0-3944462+++UE4+Release-4.19

2018-06-05 08:13:51.014331+0900 UE4Editor[1268:24806] LogInit: Net CL: 3944462

2018-06-05 08:13:51.014365+0900 UE4Editor[1268:24806] LogDevObjectVersion: Number of dev versions registered: 18

2018-06-05 08:13:51.014392+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10

2018-06-05 08:13:51.014416+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

2018-06-05 08:13:51.014439+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2

2018-06-05 08:13:51.014461+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23

2018-06-05 08:13:51.014483+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33

2018-06-05 08:13:51.014798+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2

2018-06-05 08:13:51.014838+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

2018-06-05 08:13:51.014863+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

2018-06-05 08:13:51.014896+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0

2018-06-05 08:13:51.014918+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

2018-06-05 08:13:51.014930+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25

2018-06-05 08:13:51.014943+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6

2018-06-05 08:13:51.014966+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1

2018-06-05 08:13:51.015097+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

2018-06-05 08:13:51.015126+0900 UE4Editor[1268:24806] LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2

2018-06-05 08:13:51.015150+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16

2018-06-05 08:13:51.015186+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1

2018-06-05 08:13:51.015209+0900 UE4Editor[1268:24806] LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1

2018-06-05 08:13:51.015243+0900 UE4Editor[1268:24806] LogInit: Compiled (64-bit): Apr 27 2018 02:12:18

2018-06-05 08:13:51.015273+0900 UE4Editor[1268:24806] LogInit: Compiled with Clang: 9.1.0 (clang-902.0.39.1)

2018-06-05 08:13:51.015288+0900 UE4Editor[1268:24806] LogInit: Build Configuration: Development

2018-06-05 08:13:51.015423+0900 UE4Editor[1268:24806] LogInit: Branch Name: ++UE4+Release-4.19

2018-06-05 08:13:51.015464+0900 UE4Editor[1268:24806] LogInit: Command Line: -RunConfig= -NSDocumentRevisionsDebugMode YES

2018-06-05 08:13:51.015490+0900 UE4Editor[1268:24806] LogInit: Base Directory: /Users/Shared/Epic Games/UE_4.19/Engine/Binaries/Mac/

2018-06-05 08:13:51.015503+0900 UE4Editor[1268:24806] LogInit: Installed Engine Build: 1

2018-06-05 08:13:51.016621+0900 UE4Editor[1268:24806] LogStreaming: Display: Took 0.001s to delete old logs.

2018-06-05 08:13:51.024965+0900 UE4Editor[1268:24806] LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.

2018-06-05 08:13:51.139146+0900 UE4Editor[1268:24806] LogInit: Object subsystem initialized

2018-06-05 08:13:51.155052+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:155][ 0]LogInit: Selected Device Profile: [Mac]

2018-06-05 08:13:51.155114+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:155][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Mac]

2018-06-05 08:13:51.196588+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:196][ 0]LogInit: Setting Device Profile CVar: [[r.Shaders.ZeroInitialise:1]]

2018-06-05 08:13:51.196629+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:196][ 0]LogInit: Setting Device Profile CVar: [[r.Shaders.BoundsChecking:1]]

2018-06-05 08:13:51.197905+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:197][ 0]LogInit: macOS 10.13.4 (17E199)

2018-06-05 08:13:51.197944+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:197][ 0]LogInit: Model: iMac15,1

2018-06-05 08:13:51.197964+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:197][ 0]LogInit: CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz

2018-06-05 08:13:51.197984+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:197][ 0]LogInit: CPU Page size=4096, Cores=4, HT=8

2018-06-05 08:13:51.198016+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:198][ 0]LogInit: Computer: sakakibarahiroki-no-iMac.local

2018-06-05 08:13:51.198052+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:198][ 0]LogInit: User: HrlDs

2018-06-05 08:13:51.198082+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:198][ 0]LogInit: High frequency timer resolution =1000.000000 MHz

2018-06-05 08:13:51.198121+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:198][ 0]LogInit: Power Source: AC Power

2018-06-05 08:13:51.198145+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:198][ 0]LogInit: Xcode developer folder path: /Applications/Xcode.app/Contents/Developer, version 9.3.0

2018-06-05 08:13:51.198776+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:198][ 0]LogInit: Memory total: Physical=32.0GB (32GB approx) Pagefile=0.0GB Virtual=32.0GB

2018-06-05 08:13:51.276709+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:276][ 0]LogInit: Using OS detected language (ja-JP).

2018-06-05 08:13:51.276794+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:276][ 0]LogInit: Using OS detected locale (ja-JP).

2018-06-05 08:13:51.278986+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:278][ 0]LogTextLocalizationManager: No specific localization for 'ja-JP' exists, so the 'ja' localization will be used.

2018-06-05 08:13:51.665432+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:665][ 0]LogStreaming: Display: Took 0.389s to EndInitTextLocalization.

2018-06-05 08:13:51.857314+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:857][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0

2018-06-05 08:13:51.857368+0900 UE4Editor[1268:24806] [2018.06.04-23.13.51:857][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0

=================================================================
Main Thread Checker: UI API called on a background thread: -[NSView setNeedsDisplayInRect:]
PID: 1268, TID: 24806, Thread name: (none), Queue name: com.apple.root.default-qos.overcommit, QoS: 21
Backtrace:
4 UE4Editor-ApplicationCore.dylib 0x00000001064e8680 _ZN18FMacPlatformSplash13SetSplashTextEN14SplashTextType4TypeEPKw + 432
5 UE4Editor-UnrealEd.dylib 0x00000001081e6fbe _ZN22FFeedbackContextEditor16ProgressReportedEf5FText + 1502
6 UE4Editor-Core.dylib 0x00000001006bb4d6 _ZN16FFeedbackContext8UpdateUIEv + 694
7 UE4Editor-Core.dylib 0x00000001006fbffc _ZN9FSlowTask18EnterProgressFrameEf5FText + 732
8 UE4Editor 0x00000001000123d0 _ZN11FEngineLoop7PreInitEPKw + 15024
9 UE4Editor 0x0000000100027891 _Z11GuardedMainPKw + 49
10 UE4Editor 0x00000001000354fa -[UE4AppDelegate runGameThread:] + 202
11 UE4Editor-Core.dylib 0x00000001005d71b7 -[FCocoaGameThread main] + 199
12 Foundation 0x00007fff363c61f8 __NSThread__start__ + 1197
13 libsystem_pthread.dylib 0x000000010a18a665 _pthread_body + 340
14 libsystem_pthread.dylib 0x000000010a18a511 _pthread_body + 0
15 libsystem_pthread.dylib 0x000000010a189bfd thread_start + 13
2018-06-05 08:13:51.986344+0900 UE4Editor[1268:24806] [reports] Main Thread Checker: UI API called on a background thread: -[NSView setNeedsDisplayInRect:]
PID: 1268, TID: 24806, Thread name: (none), Queue name: com.apple.root.default-qos.overcommit, QoS: 21
Backtrace:
4 UE4Editor-ApplicationCore.dylib 0x00000001064e8680 _ZN18FMacPlatformSplash13SetSplashTextEN14SplashTextType4TypeEPKw + 432
5 UE4Editor-UnrealEd.dylib 0x00000001081e6fbe _ZN22FFeedbackContextEditor16ProgressReportedEf5FText + 1502
6 UE4Editor-Core.dylib 0x00000001006bb4d6 _ZN16FFeedbackContext8UpdateUIEv + 694
7 UE4Editor-Core.dylib 0x00000001006fbffc _ZN9FSlowTask18EnterProgressFrameEf5FText + 732
8 UE4Editor 0x00000001000123d0 _ZN11FEngineLoop7PreInitEPKw + 15024
9 UE4Editor 0x0000000100027891 _Z11GuardedMainPKw + 49
10 UE4Editor 0x00000001000354fa -[UE4AppDelegate runGameThread:] + 202
11 UE4Editor-Core.dylib 0x00000001005d71b7 -[FCocoaGameThread main] + 199
12 Foundation 0x00007fff363c61f8 __NSThread__start__ + 1197
13 libsystem_pthread.dylib 0x000000010a18a665 _pthread_body + 340
14 libsystem_pthread.dylib 0x000000010a18a511 _pthread_body + 0
15 libsystem_pthread.dylib 0x000000010a189bfd thread_start + 13
Unable to read VR Path Registry from /Users/Hrl_Ds/Library/Application Support/OpenVR/.openvr/openvrpaths.vrpath
2018-06-05 08:13:52.586613+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:586][ 0]LogHMD: Failed to initialize OpenVR with code 110

2018-06-05 08:13:52.588900+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:588][ 0]LogRHI: Texture pool is 2867 MB (70% of 4096 MB)

2018-06-05 08:13:52.601457+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:601][ 0]LogMetal: Display: Adapter Name: AMD Radeon R9 M295X

2018-06-05 08:13:52.601534+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:601][ 0]LogMetal: Display: Driver Version: AMDRadeonX4000 1.66.31 19437 (internal:1.66.31.0.0, unified:1.66.31.0.0)

2018-06-05 08:13:52.601603+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:601][ 0]LogMetal: Display: Driver Date: 3-28-2018

2018-06-05 08:13:52.601641+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:601][ 0]LogMetal: Display: Vendor: AMD

2018-06-05 08:13:52.601663+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:601][ 0]LogMetal: Display: Vendor ID: 4098

2018-06-05 08:13:52.601682+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:601][ 0]LogMetal: Display: Device ID: 26936

2018-06-05 08:13:52.601700+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:601][ 0]LogMetal: Display: VRAM (MB): 4096

2018-06-05 08:13:52.614380+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:614][ 0]LogMetal: Display: Got a bulk data texture, with 1 mips

2018-06-05 08:13:52.614696+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:614][ 0]LogMetal: Display: Got a bulk data texture, with 1 mips

2018-06-05 08:13:52.614798+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:614][ 0]LogMetal: Display: Got a bulk data texture, with 1 mips

2018-06-05 08:13:52.617794+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:617][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../../Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Intermediate/Shaders/WorkingDirectory/1268/).

2018-06-05 08:13:52.617871+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:617][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Intermediate/Shaders/tmp/B6753BB1D947FCD0AF2C42A0BABEC601/'.

2018-06-05 08:13:52.618290+0900 UE4Editor[1268:24806] [2018.06.04-23.13.52:618][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.

2018-06-05 08:13:54.377378+0900 UE4Editor[1268:24806] [2018.06.04-23.13.54:377][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform

2018-06-05 08:13:54.462245+0900 UE4Editor[1268:24806] [2018.06.04-23.13.54:462][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform

2018-06-05 08:13:54.545650+0900 UE4Editor[1268:24806] [2018.06.04-23.13.54:545][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform

2018-06-05 08:13:54.628863+0900 UE4Editor[1268:24806] [2018.06.04-23.13.54:628][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform

2018-06-05 08:13:54.694518+0900 UE4Editor[1268:24806] [2018.06.04-23.13.54:694][ 0]LogTemp: Display: Loaded TP MacTargetPlatform

2018-06-05 08:13:54.788232+0900 UE4Editor[1268:24806] [2018.06.04-23.13.54:788][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform

2018-06-05 08:13:54.875564+0900 UE4Editor[1268:24806] [2018.06.04-23.13.54:875][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform

2018-06-05 08:13:54.960908+0900 UE4Editor[1268:24806] [2018.06.04-23.13.54:960][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform

2018-06-05 08:13:55.045865+0900 UE4Editor[1268:24806] [2018.06.04-23.13.55:045][ 0]LogTemp: Display: Loaded TP Android_ETC1aTargetPlatform

2018-06-05 08:13:55.134634+0900 UE4Editor[1268:24806] [2018.06.04-23.13.55:134][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform

2018-06-05 08:13:55.219724+0900 UE4Editor[1268:24806] [2018.06.04-23.13.55:219][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform

2018-06-05 08:13:55.391611+0900 UE4Editor[1268:24806] [2018.06.04-23.13.55:391][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform

2018-06-05 08:13:55.391967+0900 UE4Editor[1268:24806] [2018.06.04-23.13.55:391][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform

2018-06-05 08:13:55.477356+0900 UE4Editor[1268:24806] [2018.06.04-23.13.55:477][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform

2018-06-05 08:13:55.525181+0900 UE4Editor[1268:24806] [2018.06.04-23.13.55:525][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform

2018-06-05 08:13:55.754530+0900 UE4Editor[1268:24806] _SubscribeForMuxNotifications (thread 0x7000155a1000): returned 0x0.
2018-06-05 08:13:55.754562+0900 UE4Editor[1268:24806] AMDeviceNotificationSubscribeWithOptions (thread 0x7000155a1000): returned 0x0.
2018-06-05 08:13:55.754601+0900 UE4Editor[1268:24806] [2018.06.04-23.13.55:754][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform

2018-06-05 08:13:55.840470+0900 UE4Editor[1268:24806] [2018.06.04-23.13.55:840][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform

2018-06-05 08:13:55.840544+0900 UE4Editor[1268:24806] [2018.06.04-23.13.55:840][ 0]LogTargetPlatformManager: Display: Building Assets For Mac

2018-06-05 08:13:56.781223+0900 UE4Editor[1268:24806] [2018.06.04-23.13.56:781][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB

2018-06-05 08:13:57.478595+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:478][ 0]LogDerivedDataCache: Loaded boot cache 0.70s 147MB /Users/Hrl_Ds/Library/Application Support/Epic/UnrealEngine/4.19/DerivedDataCache/Boot.ddc.

2018-06-05 08:13:57.478697+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:478][ 0]LogDerivedDataCache: Display: Loaded Boot cache: /Users/Hrl_Ds/Library/Application Support/Epic/UnrealEngine/4.19/DerivedDataCache/Boot.ddc

2018-06-05 08:13:57.478887+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:478][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

2018-06-05 08:13:57.478911+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:478][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.

2018-06-05 08:13:57.478957+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:478][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

2018-06-05 08:13:57.479118+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:479][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.

2018-06-05 08:13:57.496285+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:496][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.

2018-06-05 08:13:57.497482+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:497][ 0]LogDerivedDataCache: Using Local data cache path /Users/Hrl_Ds/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable

2018-06-05 08:13:57.497555+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:497][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.

2018-06-05 08:13:57.497624+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:497][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.

2018-06-05 08:13:57.586306+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:586][ 0]LogMaterial: Verifying Global Shaders for SF_METAL_SM5

2018-06-05 08:13:57.590683+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:590][ 0]LogSlate: Using Freetype 2.4.12

2018-06-05 08:13:57.593811+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:593][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

2018-06-05 08:13:57.593882+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:593][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

2018-06-05 08:13:57.773456+0900 UE4Editor[1268:24806] [2018.06.04-23.13.57:773][ 0]LogAssetRegistry: FAssetRegistry took 0.0183 seconds to start up

2018-06-05 08:13:58.347153+0900 UE4Editor[1268:24806] [2018.06.04-23.13.58:347][ 0]LogInit: Selected Device Profile: [Mac]

2018-06-05 08:13:59.660986+0900 UE4Editor[1268:24806] [2018.06.04-23.13.59:660][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction

2018-06-05 08:13:59.661025+0900 UE4Editor[1268:24806] [2018.06.04-23.13.59:661][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available

2018-06-05 08:13:59.661045+0900 UE4Editor[1268:24806] [2018.06.04-23.13.59:661][ 0]LogMeshReduction: No automatic mesh merging module available

2018-06-05 08:13:59.661064+0900 UE4Editor[1268:24806] [2018.06.04-23.13.59:661][ 0]LogMeshReduction: No distributed automatic mesh merging module available

2018-06-05 08:13:59.661105+0900 UE4Editor[1268:24806] [2018.06.04-23.13.59:661][ 0]LogMeshMerging: No automatic mesh merging module available

2018-06-05 08:13:59.661124+0900 UE4Editor[1268:24806] [2018.06.04-23.13.59:661][ 0]LogMeshMerging: No distributed automatic mesh merging module available

2018-06-05 08:13:59.700793+0900 UE4Editor[1268:24806] [2018.06.04-23.13.59:700][ 0]LogNetVersion: SsPlayerExamples , NetCL: 3944462, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1254381467)

2018-06-05 08:14:00.828206+0900 UE4Editor[1268:24806] [2018.06.04-23.14.00:828][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 2 prioritized culture(s) in 0.060939 seconds

2018-06-05 08:14:00.834926+0900 UE4Editor[1268:24806] [2018.06.04-23.14.00:834][ 0]LogUObjectArray: 39573 objects as part of root set at end of initial load.

2018-06-05 08:14:00.834976+0900 UE4Editor[1268:24806] [2018.06.04-23.14.00:834][ 0]LogUObjectAllocator: 8031296 out of 0 bytes used by permanent object pool.

2018-06-05 08:14:00.835001+0900 UE4Editor[1268:24806] [2018.06.04-23.14.00:834][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool

2018-06-05 08:14:03.592741+0900 UE4Editor[1268:24806] [2018.06.04-23.14.03:592][ 0]LogMoviePlayer: FAVMoviePlayer ctor...

2018-06-05 08:14:04.658844+0900 UE4Editor[1268:24806] [2018.06.04-23.14.04:658][ 0]LogTcpMessaging: Initializing TcpMessaging bridge

2018-06-05 08:14:04.737107+0900 UE4Editor[1268:24806] [2018.06.04-23.14.04:737][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.

2018-06-05 08:14:05.837902+0900 UE4Editor[1268:24806]
2018-06-05 08:14:05.838634+0900 UE4Editor[1268:24806]
2018-06-05 08:14:05.962090+0900 UE4Editor[1268:24806]
2018-06-05 08:14:06.038049+0900 UE4Editor[1268:24806]
2018-06-05 08:14:07.493247+0900 UE4Editor[1268:24806] [2018.06.04-23.14.07:493][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance

2018-06-05 08:14:08.521834+0900 UE4Editor[1268:24806] [2018.06.04-23.14.08:521][ 0]LogEngine: Initializing Engine...

Unable to read VR Path Registry from /Users/Hrl_Ds/Library/Application Support/OpenVR/.openvr/openvrpaths.vrpath
Unable to read VR Path Registry from /Users/Hrl_Ds/Library/Application Support/OpenVR/.openvr/openvrpaths.vrpath
2018-06-05 08:14:08.522704+0900 UE4Editor[1268:24806] [2018.06.04-23.14.08:522][ 0]LogHMD: Failed to initialize OpenVR with code 110

2018-06-05 08:14:08.526324+0900 UE4Editor[1268:24806] [2018.06.04-23.14.08:526][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s

2018-06-05 08:14:08.526502+0900 UE4Editor[1268:24806] [2018.06.04-23.14.08:526][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s

2018-06-05 08:14:09.122290+0900 UE4Editor[1268:24806] [2018.06.04-23.14.09:122][ 0]LogAIModule: Creating AISystem for world Untitled

WriteAhead 864 base:864
WriteAhead 864 base:864
WriteAhead 864 base:864
2018-06-05 08:14:09.697329+0900 UE4Editor[1268:24544] [AudioHAL_Client] HALC_ShellObject.cpp:401:GetPropertyData: HALC_ShellObject::GetPropertyData: call to the proxy failed, Error: 2003332927 (who?)
2018-06-05 08:14:09.697373+0900 UE4Editor[1268:24544] [AudioHAL_Client] HALPlugIn.cpp:292:ObjectGetPropertyData: HALPlugIn::ObjectGetPropertyData: got an error from the plug-in routine, Error: 2003332927 (who?)
2018-06-05 08:14:09.752830+0900 UE4Editor[1268:24806] [2018.06.04-23.14.09:752][ 0]LogInit: FAudioDevice initialized.

2018-06-05 08:14:10.991334+0900 UE4Editor[1268:24806] [2018.06.04-23.14.10:991][ 0]LogDerivedDataCache: Saved boot cache 1.23s 253MB /Users/Hrl_Ds/Library/Application Support/Epic/UnrealEngine/4.19/DerivedDataCache/Boot.ddc.

2018-06-05 08:14:11.047351+0900 UE4Editor[1268:24806] [2018.06.04-23.14.11:047][ 0]LogInit: Texture streaming: Enabled

2018-06-05 08:14:11.075366+0900 UE4Editor[1268:24806] [2018.06.04-23.14.11:075][ 0]LogEngineSessionManager: EngineSessionManager initialized

2018-06-05 08:14:11.151341+0900 UE4Editor[1268:24806] [2018.06.04-23.14.11:151][ 0]LogInit: Transaction tracking system initialized

2018-06-05 08:14:11.440057+0900 UE4Editor[1268:24806]
2018-06-05 08:14:12.705826+0900 UE4Editor[1268:24806] [2018.06.04-23.14.12:705][ 0]LocalizationService: 繝ュ繝シ繧ォ繝ゥ繧、繧コ縺ョ繧オ繝シ繝薙せ縺檎┌蜉ケ縺ォ縺ェ繧翫∪縺励◆

2018-06-05 08:14:17.067478+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:067][ 0]LogConsoleResponse: Display:

2018-06-05 08:14:17.265386+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:265][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.

2018-06-05 08:14:17.280343+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:280][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.

2018-06-05 08:14:17.287821+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:287][ 0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.

2018-06-05 08:14:17.324721+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:324][ 0]LogShaderCompilers: Display: Shaders left to compile 28

2018-06-05 08:14:17.324765+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:324][ 0]LogShaderCompilers: Display: Shaders left to compile 3

2018-06-05 08:14:17.324788+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:324][ 0]LogShaderCompilers: Display: Shaders left to compile 20

2018-06-05 08:14:17.324810+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:324][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.

2018-06-05 08:14:17.355525+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:355][ 0]LogShaderCompilers: Display: Shaders left to compile 26

2018-06-05 08:14:17.355570+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:355][ 0]LogShaderCompilers: Display: Shaders left to compile 1

2018-06-05 08:14:17.355605+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:355][ 0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.

2018-06-05 08:14:17.383061+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:383][ 0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.

2018-06-05 08:14:17.401915+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:401][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb

2018-06-05 08:14:17.402170+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:402][ 0]LogCook: Display: Mobile HDR setting 1

2018-06-05 08:14:17.402270+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:402][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0

2018-06-05 08:14:17.402429+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:402][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s

2018-06-05 08:14:17.402488+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:402][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s

2018-06-05 08:14:17.827813+0900 UE4Editor[1268:24806] [2018.06.04-23.14.17:827][ 0]LogFileCache: Scanning file cache for directory '/Users/Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Content/' took 0.00s

2018-06-05 08:14:18.179396+0900 ShaderCompileWorker[1776:27332] LogPlatformFile: Not using cached read wrapper

2018-06-05 08:14:18.179396+0900 ShaderCompileWorker[1774:27330] LogPlatformFile: Not using cached read wrapper

2018-06-05 08:14:18.179437+0900 ShaderCompileWorker[1774:27330] LogInit: Display: RandInit(-356545549) SRandInit(-356545514).

2018-06-05 08:14:18.179457+0900 ShaderCompileWorker[1774:27330] LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.

2018-06-05 08:14:18.179475+0900 ShaderCompileWorker[1774:27330] LogInit: Build: ++UE4+Release-4.19-CL-4033788

2018-06-05 08:14:18.179478+0900 ShaderCompileWorker[1776:27332] LogInit: Display: RandInit(-355987006) SRandInit(-355986978).

2018-06-05 08:14:18.179505+0900 ShaderCompileWorker[1774:27330] LogInit: Engine Version: 4.19.2-4033788+++UE4+Release-4.19

2018-06-05 08:14:18.179506+0900 ShaderCompileWorker[1776:27332] LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.

2018-06-05 08:14:18.179529+0900 ShaderCompileWorker[1774:27330] LogInit: Compatible Engine Version: 4.19.0-3944462+++UE4+Release-4.19

2018-06-05 08:14:18.179530+0900 ShaderCompileWorker[1776:27332] 2018-06-05 08:14:18.179548+0900 ShaderCompileWorker[1774:27330] LogInit: Net CL: 3944462

LogInit: Build: ++UE4+Release-4.19-CL-4033788

2018-06-05 08:14:18.179767+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Number of dev versions registered: 18

2018-06-05 08:14:18.179772+0900 ShaderCompileWorker[1776:27332] LogInit: Engine Version: 4.19.2-4033788+++UE4+Release-4.19

2018-06-05 08:14:18.179801+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10

2018-06-05 08:14:18.179580+0900 ShaderCompileWorker[1777:27333] LogPlatformFile: Not using cached read wrapper

2018-06-05 08:14:18.179803+0900 ShaderCompileWorker[1776:27332] LogInit: Compatible Engine Version: 4.19.0-3944462+++UE4+Release-4.19

2018-06-05 08:14:18.179590+0900 ShaderCompileWorker[1773:27329] LogPlatformFile: Not using cached read wrapper

2018-06-05 08:14:18.179828+0900 ShaderCompileWorker[1776:27332] LogInit: Net CL: 3944462

2018-06-05 08:14:18.179831+0900 ShaderCompil2018-06-05 08:14:18.179851+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Number of dev versions registered: 18

eWorker[1774:27330] LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

2018-06-05 08:14:18.180015+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2

2018-06-05 08:14:18.179835+0900 ShaderCompileWorker[1773:27329] LogInit: Display: RandInit(-356425183) SRandInit(-356425158).

2018-06-05 08:14:18.180047+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23

2018-06-05 08:14:18.180050+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10

2018-06-05 08:14:18.180075+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33

2018-06-05 08:14:18.180086+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

2018-06-05 08:14:18.180105+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2

2018-06-05 08:14:18.180116+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2

2018-06-05 08:14:18.180134+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

2018-06-05 08:14:18.180252+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

2018-06-05 08:14:18.180282+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0

2018-06-05 08:14:18.179863+0900 ShaderCompileWorker[1777:27333] LogInit: Display: RandInit(-360998994) SRandInit(-360998845).

2018-06-05 08:14:18.180291+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23

2018-06-05 08:14:18.180310+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

2018-06-05 08:14:18.180118+0900 ShaderCompileWorker[1773:27329] LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.

2018-06-05 08:14:18.180324+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33

2018-06-05 08:14:18.180340+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25

2018-06-05 08:14:18.180331+0900 ShaderCompileWorker[1777:27333] LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.

2018-06-05 08:14:18.180677+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6

2018-06-05 08:14:18.180678+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2

2018-06-05 08:14:18.180704+0900 ShaderCompileWorker[1777:27333] LogInit: Build: ++UE4+Release-4.19-CL-4033788

2018-06-05 08:14:18.180709+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1

2018-06-05 08:14:18.180710+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

2018-06-05 08:14:18.180353+0900 S2018-06-05 08:14:18.180739+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

2018-06-05 08:14:18.180736+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

haderCompileWorker[1773:27329] LogInit: Build: ++UE4+Release-4.19-CL-4033788

2018-06-05 08:14:18.181396+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0

2018-06-05 08:14:18.181408+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2

2018-06-05 08:14:18.181428+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

2018-06-05 08:14:18.181439+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16

2018-06-05 08:14:18.181456+0900 ShaderCompileWorker[1773:27329] LogInit: Engine Versi2018-06-05 08:14:18.181458+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25

2018-06-05 08:14:18.181467+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1

2018-06-05 08:14:18.181591+0900 ShaderCompileWorker[1774:27330] LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1

on: 4.19.2-4033788+++UE4+Release-4.19

2018-06-05 08:14:18.181650+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6

2018-06-05 08:14:18.180739+0900 ShaderCompileWorker[1777:27333] LogInit: Engine Version: 4.19.2-4033788+++UE4+Release-4.19

2018-06-05 08:14:18.181682+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1

2018-06-05 08:14:18.181685+0900 ShaderCompileWorker[1773:27329] LogInit: Compatible Engine Version: 4.19.0-3944462+++UE4+Release-4.19

2018-06-05 08:14:18.181693+0900 ShaderCompileWorker[1777:27333] LogInit: Compatible Engine Version: 4.19.0-3944462+++UE4+Release-4.19

2018-06-05 08:14:18.181709+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

2018-06-05 08:14:18.12018-06-05 08:14:18.181737+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2

81719+0900 ShaderCompileWorker[1777:27333] LogInit: Net CL: 3944462

2018-06-05 08:14:18.181798+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Number of dev versions registered: 18

2018-06-05 08:14:18.181828+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10

2018-06-05 08:14:18.181846+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16

2018-06-05 08:14:18.181856+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

2018-06-05 08:14:18.181868+0900 ShaderCompileWorker[1774:27330] LogInit: Compiled (64-bit): Apr 27 2018 04:29:35

2018-06-05 08:14:18.181874+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1

2018-06-05 08:14:18.181894+0900 ShaderCompileWorker[1774:27330] LogInit: Compiled with Clang: 9.1.0 (clang-902.0.39.1)

2018-06-05 08:14:18.182011+0900 ShaderCompileWorker[1774:27330] LogInit: Build Configuration: Development

2018-06-05 08:14:18.181737+0900 ShaderCompileWorker[1773:27329] LogInit: Net CL: 3944462

2018-06-05 08:14:18.182037+0900 ShaderCompileWorker[1774:27330] LogInit: Branch Name: ++UE4+Release-4.19

2018-06-05 08:14:18.182045+0900 ShaderCompileWorker[1776:27332] LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1

2018-06-05 08:14:18.182069+0900 ShaderCompileWorker[1774:27330] LogInit: Command Line: /Users/Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Intermediate/Shaders/tmp/B6753BB1D947FCD0AF2C42A0BABEC601/1/ 1268 1 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -TimeToLive=20.000000 -Multiprocess -NOPACKAGECACHE -Multiprocess

2018-06-05 08:14:18.182071+0900 ShaderCompileWorker[1776:27332] LogInit: Compiled (64-bit): Apr 27 2018 04:29:35

2018-06-05 08:14:18.182128+0900 ShaderCompileWorker[1774:27330] LogInit: Base Directory: /Users/Shared/Epic Games/UE_4.19/Engine/Binaries/Mac/

2018-06-05 08:14:18.181885+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2

2018-06-05 08:14:18.182229+0900 ShaderCompileWorker[1776:27332] LogInit: Compiled with Clang: 9.1.0 (clang-902.0.39.1)

2018-06-05 08:14:18.182247+0900 ShaderCompileWorker[1774:27330] LogInit: Installed Engine Build: 1

2018-06-05 08:14:18.182260+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23

2018-06-05 08:14:18.182099+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Number of dev versions registered: 18

2018-06-05 08:14:18.182283+0900 ShaderCompileWorker[1776:27332] LogInit: Build Configuration: Development

2018-06-05 08:14:18.182291+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33

2018-06-05 08:14:18.182306+0900 ShaderCompileWorker[1776:27332] LogInit: Branch Name: ++UE4+Release-4.19

2018-06-05 08:14:18.182309+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10

2018-06-05 08:14:18.182320+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2

2018-06-05 08:14:18.182466+0900 ShaderCompileWorker[1776:27332] LogInit: Command Line: /Users/Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Intermediate/Shaders/tmp/B6753BB1D947FCD0AF2C42A0BABEC601/3/ 1268 3 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -TimeToLive=20.000000 -Multiprocess -NOPACKAGECACHE -Multiprocess

2018-06-05 08:14:18.182496+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

2018-06-05 08:14:18.182513+0900 ShaderCompileWorker[1776:27332] LogInit: Base Directory: /Users/Shared/Epic Games/UE_4.19/Engine/Binaries/Mac/

2018-06-05 08:14:18.182613+0900 ShaderCompileWorker[1776:27332] LogInit: Installed Engine Build: 1

2018-06-05 08:14:18.182488+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

2018-06-05 08:14:18.182532+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2

2018-06-05 08:14:18.182696+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

2018-06-05 08:14:18.182708+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23

2018-06-05 08:14:18.182728+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0

2018-06-05 08:14:18.182734+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33

2018-06-05 08:14:18.182776+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

2018-06-05 08:14:18.182806+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25

2018-06-05 08:14:18.182832+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6

2018-06-05 08:14:18.182856+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1

2018-06-05 08:14:18.182882+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

2018-06-05 08:14:18.182910+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2

2018-06-05 08:14:18.182938+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16

2018-06-05 08:14:18.2018-06-05 08:14:18.183013+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2

182965+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1

2018-06-05 08:14:18.183044+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

2018-06-05 08:14:18.183058+0900 ShaderCompileWorker[1777:27333] LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1

2018-06-05 08:14:18.183072+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

2018-06-05 08:14:18.183092+0900 ShaderCompileWorker[1777:27333] LogInit: Compiled (64-bit): Apr 27 2018 04:29:35

2018-06-05 08:14:18.183099+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0

2018-06-05 08:14:18.183116+0900 ShaderCompileWorker[1777:27333] LogInit: Compiled with Clang: 9.1.0 (clang-902.0.39.1)

2018-06-05 08:14:18.183254+0900 ShaderCompileWorker[1777:27333] LogInit: Build Configuration: Development

2018-06-05 08:14:18.183280+0900 ShaderCompileWorker[1777:27333] LogInit: Branch Name: ++UE4+Release-4.19

2018-06-05 08:14:18.183310+0900 ShaderCompileWorker[1777:27333] LogInit: Command Line: /Users/Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Intermediate/Shaders/tmp/B6753BB1D947FCD0AF2C42A0BABEC601/4/ 1268 4 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -TimeToLive=20.000000 -Multiprocess -NOPACKAGECACHE -Multiprocess

2018-06-05 08:14:18.183354+0900 ShaderCompileWorker[1777:27333] LogInit: Base Directory: /Users/Shared/Epic Games/UE_4.19/Engine/Binaries/Mac/

2018-06-05 08:14:18.183398+0900 ShaderCompileWorker[1777:27333] LogInit: Installed Engine Build: 1

2018-06-05 08:14:18.183131+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

2018-06-05 08:14:18.183577+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25

2018-06-05 08:14:18.183614+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6

2018-06-05 08:14:18.183645+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1

2018-06-05 08:14:18.183674+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

2018-06-05 08:14:18.183704+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2

2018-06-05 08:14:18.183731+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16

2018-06-05 08:14:18.183756+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1

2018-06-05 08:14:18.183782+0900 ShaderCompileWorker[1773:27329] LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1

2018-06-05 08:14:18.183808+0900 ShaderCompileWorker[1773:27329] LogInit: Compiled (64-bit): Apr 27 2018 04:29:35

2018-06-05 08:14:18.183830+0900 ShaderCompileWorker[1773:27329] LogInit: Compiled with Clang: 9.1.0 (clang-902.0.39.1)

2018-06-05 08:14:18.183855+0900 ShaderCompileWorker[1773:22018-06-05 08:14:18.184208+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:184][ 0]LogInit: macOS 10.13.4 (17E199)

2018-06-05 08:14:18.184222+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:184][ 0]LogInit: macOS 10.13.4 (17E199)

7329] LogInit: Build Configuration: Development

2018-06-05 08:14:18.185015+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:184][ 0]LogInit: Model: iMac15,1

2018-06-05 08:14:18.184445+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:184][ 0]LogInit: macOS 10.13.4 (17E199)

2018-06-05 08:14:18.185022+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:184][ 0]LogInit: Model: iMac15,1

2018-06-05 08:14:18.185049+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:185][ 0]LogInit: CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz

2018-06-05 08:14:18.185059+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:185][ 0]LogInit: CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz

2018-06-05 08:14:18.185082+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:185][ 0]LogInit: CPU Page size=4096, Cores=4, HT=8

2018-06-05 08:14:18.185093+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:185][ 0]LogInit: CPU Page size=4096, Cores=4, HT=8

2018-06-05 08:14:18.185121+0900 2018-06-05 08:14:18.185129+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:185][ 0]LogInit: Computer: sakakibarahiroki-no-iMac.local

ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:185][ 0]LogInit: Computer: sakakibarahiroki-no-iMac.local

2018-06-05 08:14:18.185118+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:185][ 0]LogInit: Model: iMac15,1

2018-06-05 08:14:18.185202+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:185][ 0]LogInit: User: HrlDs

2018-06-05 08:14:18.185203+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:185][ 0]LogInit: User: HrlDs

2018-06-05 08:14:18.185141+0900 ShaderCompileWorker[1773:27329] LogInit: Branch Name: ++UE4+Release-4.19

2018-06-05 08:14:18.185237+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:185][ 0]LogInit: High frequency timer resolution =1000.000000 MHz

2018-06-05 08:14:18.185237+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:185][ 0]LogInit: High frequency timer resolution =1000.000000 MHz

2018-06-05 08:14:18.185242+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:185][ 0]LogInit: CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz

2018-06-05 08:14:18.185268+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:185][ 0]LogInit: Power S2018-06-05 08:14:18.185270+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:185][ 0]LogInit: Power Source: AC Power

ource: AC Power

2018-06-05 08:14:18.185272+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:185][ 0]LogInit: CPU Page size=4096, Cores=4, HT=8

2018-06-05 08:14:18.185277+0900 ShaderCompileWorker[1773:27329] LogInit: Command Line: /Users/Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Intermediate/Shaders/tmp/B6753BB1D947FCD0AF2C42A0BABEC601/0/ 1268 0 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -TimeToLive=20.000000 -Multiprocess -NOPACKAGECACHE -Multiprocess

2018-06-05 08:14:18.185416+0900 ShaderCompileWorker[1773:27329] LogInit: Base Directory: /Users/Shared/Epic Games/UE_4.19/Engine/Binaries/Mac/

2018-06-05 08:14:18.185429+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:185][ 0]LogInit: Computer: sakakibarahiroki-no-iMac.local

2018-06-05 08:14:18.185445+0900 ShaderCompileWorker[1773:27329] LogInit: Installed Engine Build: 1

2018-06-05 08:14:18.185456+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:185][ 0]LogInit: User: HrlDs

2018-06-05 08:14:18.185567+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:185][ 0]LogInit: High frequency timer resolution =1000.000000 MHz

2018-06-05 08:14:18.185596+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:185][ 0]LogInit: Power Source: AC Power

2018-06-05 08:14:18.185732+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:185][ 0]LogInit: Memory total: Physical=32.0GB (32GB approx) Pagefile=0.0GB Virtual=32.0GB

2018-06-05 08:14:18.185773+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:185][ 0]LogInit: Memory total: Physical=32.0GB (32GB approx) Pagefile=0.0GB Virtual=32.0GB

2018-06-05 08:14:18.185846+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:185][ 0]LogInit: Memory total: Physical=32.0GB (32GB approx) Pagefile=0.0GB Virtual=32.0GB

2018-06-05 08:14:18.185971+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:185][ 0]LogInit: Using OS detected language ().

2018-06-05 08:14:18.186003+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:185][ 0]LogInit: Using OS detected language ().

2018-06-05 08:14:18.186006+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:185][ 0]LogInit: Using OS detected locale ().

2018-06-05 08:14:18.186034+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:186][ 0]LogInit: Using OS detected locale ().

2018-06-05 08:14:18.186036+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:186][ 0]LogInit: Using OS detected language ().

2018-06-05 08:14:18.186067+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:186][ 0]LogInit: Using OS detected locale ().

2018-06-05 08:14:18.186206+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:186][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the language.

2018-06-05 08:14:18.186211+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:186][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the language.

2018-06-05 08:14:18.186244+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:186][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the language.

2018-06-05 08:14:18.186253+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:186][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the locale.

2018-06-05 08:14:18.186253+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:186][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the locale.

2018-06-05 08:14:18.186307+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:186][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the locale.

2018-06-05 08:14:18.186487+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:186][ 0]LogInit: macOS 10.13.4 (17E199)

2018-06-05 08:14:18.186519+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:186][ 0]LogInit: Model: iMac15,1

2018-06-05 08:14:18.186550+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:186][ 0]LogInit: CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz

2018-06-05 08:14:18.186588+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:186][ 0]LogInit: CPU Page size=4096, Cores=4, HT=8

2018-06-05 08:14:18.186745+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:186][ 0]LogInit: Computer: sakakibarahiroki-no-iMac.local

2018-06-05 08:14:18.186781+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:186][ 0]LogInit: User: HrlDs

2018-06-05 08:14:18.186814+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:186][ 0]LogInit: High frequency timer resolution =1000.000000 MHz

2018-06-05 08:14:18.186845+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:186][ 0]LogInit: Power Source: AC Power

2018-06-05 08:14:18.186998+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:186][ 0]LogInit: Memory total: Physical=32.0GB (32GB approx) Pagefile=0.0GB Virtual=32.0GB

2018-06-05 08:14:18.187203+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:187][ 0]LogInit: Using OS detected language ().

2018-06-05 08:14:18.187240+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:187][ 0]LogInit: Using OS detected locale ().

2018-06-05 08:14:18.187324+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:187][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the language.

2018-06-05 08:14:18.187370+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:187][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the locale.

2018-06-05 08:14:18.189609+0900 ShaderCompileWorker[1775:27331] LogPlatformFile: Not using cached read wrapper

2018-06-05 08:14:18.189643+0900 ShaderCompileWorker[1775:27331] LogInit: Display: RandInit(-349126862) SRandInit(-349126834).

2018-06-05 08:14:18.189665+0900 ShaderCompileWorker[1775:27331] LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.

2018-06-05 08:14:18.189685+0900 ShaderCompileWorker[1775:27331] LogInit: Build: ++UE4+Release-4.19-CL-4033788

2018-06-05 08:14:18.189715+0900 ShaderCompileWorker[1775:27331] LogInit: Engine Version: 4.19.2-4033788+++UE4+Release-4.19

2018-06-05 08:14:18.189741+0900 ShaderCompileWorker[1775:27331] LogInit: Compatible Engine Version: 4.19.0-3944462+++UE4+Release-4.19

2018-06-05 08:14:18.189763+0900 ShaderCompileWorker[1775:27331] LogInit: Net CL: 3944462

2018-06-05 08:14:18.189785+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Number of dev versions registered: 18

2018-06-05 08:14:18.189811+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10

2018-06-05 08:14:18.189917+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

2018-06-05 08:14:18.189945+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2

2018-06-05 08:14:18.189971+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23

2018-06-05 08:14:18.189996+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33

2018-06-05 08:14:18.190033+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2

2018-06-05 08:14:18.190057+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

2018-06-05 08:14:18.190081+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

2018-06-05 08:14:18.190106+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0

2018-06-05 08:14:18.190130+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

2018-06-05 08:14:18.190159+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25

2018-06-05 08:14:18.190183+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6

2018-06-05 08:14:18.190207+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1

2018-06-05 08:14:18.190232+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

2018-06-05 08:14:18.190259+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2

2018-06-05 08:14:18.190284+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16

2018-06-05 08:14:18.190308+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1

2018-06-05 08:14:18.190332+0900 ShaderCompileWorker[1775:27331] LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1

2018-06-05 08:14:18.190355+0900 ShaderCompileWorker[1775:27331] LogInit: Compiled (64-bit): Apr 27 2018 04:29:35

2018-06-05 08:14:18.190374+0900 ShaderCompileWorker[1775:27331] LogInit: Compiled with Clang: 9.1.0 (clang-902.0.39.1)

2018-06-05 08:14:18.190396+0900 ShaderCompileWorker[1775:27331] LogInit: Build Configuration: Development

2018-06-05 08:14:18.190416+0900 ShaderCompileWorker[1775:27331] LogInit: Branch Name: ++UE4+Release-4.19

2018-06-05 08:14:18.190448+0900 ShaderCompileWorker[1775:27331] LogInit: Command Line: /Users/Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Intermediate/Shaders/tmp/B6753BB1D947FCD0AF2C42A0BABEC601/2/ 1268 2 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -TimeToLive=20.000000 -Multiprocess -NOPACKAGECACHE -Multiprocess

2018-06-05 08:14:18.190494+0900 ShaderCompileWorker[1775:27331] LogInit: Base Directory: /Users/Shared/Epic Games/UE_4.19/Engine/Binaries/Mac/

2018-06-05 08:14:18.190524+0900 ShaderCompileWorker[1775:27331] LogInit: Installed Engine Build: 1

2018-06-05 08:14:18.191362+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:191][ 0]LogInit: macOS 10.13.4 (17E199)

2018-06-05 08:14:18.191401+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:191][ 0]LogInit: Model: iMac15,1

2018-06-05 08:14:18.191431+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:191][ 0]LogInit: CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz

2018-06-05 08:14:18.191461+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:191][ 0]LogInit: CPU Page size=4096, Cores=4, HT=8

2018-06-05 08:14:18.191493+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:191][ 0]LogInit: Computer: sakakibarahiroki-no-iMac.local

2018-06-05 08:14:18.191520+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:191][ 0]LogInit: User: HrlDs

2018-06-05 08:14:18.191549+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:191][ 0]LogInit: High frequency timer resolution =1000.000000 MHz

2018-06-05 08:14:18.191575+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:191][ 0]LogInit: Power Source: AC Power

2018-06-05 08:14:18.191617+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:191][ 0]LogInit: Memory total: Physical=32.0GB (32GB approx) Pagefile=0.0GB Virtual=32.0GB

2018-06-05 08:14:18.191788+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:191][ 0]LogInit: Using OS detected language ().

2018-06-05 08:14:18.191845+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:191][ 0]LogInit: Using OS detected locale ().

2018-06-05 08:14:18.191942+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:191][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the language.

2018-06-05 08:14:18.191983+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:191][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the locale.

2018-06-05 08:14:18.480164+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:480][ 0]LogDerivedDataCache: Unable to find inner node Boot for hierarchical cache Hierarchy.

2018-06-05 08:14:18.480513+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:480][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/Programs/ShaderCompileWorker/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

2018-06-05 08:14:18.480613+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:480][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.

2018-06-05 08:14:18.480695+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:480][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../Engine/Programs/ShaderCompileWorker/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

2018-06-05 08:14:18.480743+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:480][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.

2018-06-05 08:14:18.484498+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:484][ 0]LogDerivedDataCache: Unable to find inner node Boot for hierarchical cache Hierarchy.

2018-06-05 08:14:18.484599+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:484][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/Programs/ShaderCompileWorker/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

2018-06-05 08:14:18.484639+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:484][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.

2018-06-05 08:14:18.484689+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:484][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../Engine/Programs/ShaderCompileWorker/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

2018-06-05 08:14:18.484719+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:484][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.

2018-06-05 08:14:18.493518+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:493][ 0]LogDerivedDataCache: Unable to find inner node Boot for hierarchical cache Hierarchy.

2018-06-05 08:14:18.493609+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:493][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/Programs/ShaderCompileWorker/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

2018-06-05 08:14:18.493736+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:493][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.

2018-06-05 08:14:18.493840+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:493][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../Engine/Programs/ShaderCompileWorker/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

2018-06-05 08:14:18.494047+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:493][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.

2018-06-05 08:14:18.504939+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:504][ 0]LogDerivedDataCache: Unable to find inner node Boot for hierarchical cache Hierarchy.

2018-06-05 08:14:18.505267+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:505][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/Programs/ShaderCompileWorker/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

2018-06-05 08:14:18.505389+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:505][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.

2018-06-05 08:14:18.505471+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:505][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../Engine/Programs/ShaderCompileWorker/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

2018-06-05 08:14:18.505682+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:505][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.

LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
2018-06-05 08:14:18.506077+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:506][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.

LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
2018-06-05 08:14:18.506414+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:506][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.

2018-06-05 08:14:18.508537+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:508][ 0]LogDerivedDataCache: Using Local data cache path /Users/Hrl_Ds/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable

2018-06-05 08:14:18.508538+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:508][ 0]LogDerivedDataCache: Using Local data cache path /Users/Hrl_Ds/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable

2018-06-05 08:14:18.508664+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:508][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.

2018-06-05 08:14:18.508713+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.18:508][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.

2018-06-05 08:14:18.508789+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:508][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.

2018-06-05 08:14:18.508889+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.18:508][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.

2018-06-05 08:14:18.514886+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:514][ 0]LogDerivedDataCache: Unable to find inner node Boot for hierarchical cache Hierarchy.

2018-06-05 08:14:18.514980+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:514][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/Programs/ShaderCompileWorker/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

2018-06-05 08:14:18.515019+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:515][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.

2018-06-05 08:14:18.515106+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:515][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../Engine/Programs/ShaderCompileWorker/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

2018-06-05 08:14:18.515145+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:515][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.

LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
2018-06-05 08:14:18.518214+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:517][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.

2018-06-05 08:14:18.520753+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:520][ 0]LogDerivedDataCache: Using Local data cache path /Users/Hrl_Ds/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable

2018-06-05 08:14:18.520846+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:520][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.

2018-06-05 08:14:18.520952+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.18:520][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.

LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
2018-06-05 08:14:18.531441+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:531][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.

2018-06-05 08:14:18.532796+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:532][ 0]LogDerivedDataCache: Using Local data cache path /Users/Hrl_Ds/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable

2018-06-05 08:14:18.532993+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:532][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.

2018-06-05 08:14:18.533041+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.18:533][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.

LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
2018-06-05 08:14:18.538383+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:538][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.

2018-06-05 08:14:18.539579+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:539][ 0]LogDerivedDataCache: Using Local data cache path /Users/Hrl_Ds/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable

2018-06-05 08:14:18.539695+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:539][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.

2018-06-05 08:14:18.539744+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.18:539][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.

2018-06-05 08:14:18.937920+0900 UE4Editor[1268:24806] [2018.06.04-23.14.18:937][ 0]LogShaderCompilers: Display: Shaders left to compile 32

2018-06-05 08:14:18.938007+0900 UE4Editor[1268:24806] [2018.06.04-23.14.18:937][ 0]LogShaderCompilers: Display: Shaders left to compile 7

2018-06-05 08:14:19.526296+0900 UE4Editor[1268:24806]
2018-06-05 08:14:19.529633+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:529][ 0]Cmd: MAP LOAD FILE="../../../../../../Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Content/Maps/BasicExamples.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3

2018-06-05 08:14:19.531175+0900 UE4Editor[1268:24806]
2018-06-05 08:14:19.536021+0900 UE4Editor[1268:24806]
2018-06-05 08:14:19.536111+0900 UE4Editor[1268:24806]
2018-06-05 08:14:19.614924+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:614][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x0000000146d1f060, Size=152, Default__BP_EffectSpawner_C Function /Game/Blueprint/BP_EffectSpawner.BP_EffectSpawner_C:ExecuteUbergraph_BP_EffectSpawner

2018-06-05 08:14:19.625821+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:625][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x0000000146d1f060, Size=152

2018-06-05 08:14:19.625908+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:625][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x0000000146d1c2c0, Size=152, Default__BP_EffectSpawner_C Function /Engine/Transient.REINST_BP_EffectSpawner_C_3:ExecuteUbergraph_BP_EffectSpawner

2018-06-05 08:14:19.633879+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:633][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x0000000146d516c0, Size=168, Default__BP_EffectSpawner_C Function /Game/Blueprint/BP_EffectSpawner.BP_EffectSpawner_C:ExecuteUbergraph_BP_EffectSpawner

2018-06-05 08:14:19.670491+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:670][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000015a550400, Size=352, Default__BP_HitBox_C Function /Game/Blueprint/BP_HitBox.BP_HitBox_C:ExecuteUbergraph_BP_HitBox

2018-06-05 08:14:19.677263+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:677][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000000015a550400, Size=352

2018-06-05 08:14:19.677346+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:677][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x0000000146cf8100, Size=352, Default__BP_HitBox_C Function /Engine/Transient.REINST_BP_HitBox_C_7:ExecuteUbergraph_BP_HitBox

2018-06-05 08:14:19.683000+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:682][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014ead1f00, Size=360, Default__BP_HitBox_C Function /Game/Blueprint/BP_HitBox.BP_HitBox_C:ExecuteUbergraph_BP_HitBox

2018-06-05 08:14:19.703553+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:703][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014eaedec0, Size=400, Default__BP_LevelGate_C Function /Game/Blueprint/BP_LevelGate.BP_LevelGate_C:ExecuteUbergraph_BP_LevelGate

2018-06-05 08:14:19.712370+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:712][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000000014eaedec0, Size=400

2018-06-05 08:14:19.712453+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:712][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014eb4fe40, Size=400, Default__BP_LevelGate_C Function /Engine/Transient.REINST_BP_LevelGate_C_9:ExecuteUbergraph_BP_LevelGate

2018-06-05 08:14:19.717064+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:717][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014eb4fc80, Size=400, Default__BP_LevelGate_C Function /Game/Blueprint/BP_LevelGate.BP_LevelGate_C:ExecuteUbergraph_BP_LevelGate

2018-06-05 08:14:19.731694+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:731][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x00000001518e3660, Size=112, Default__BP_OffScreen_C Function /Game/Blueprint/BP_OffScreen.BP_OffScreen_C:ExecuteUbergraph_BP_OffScreen

2018-06-05 08:14:19.748992+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:748][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x00000001518e3660, Size=112

2018-06-05 08:14:19.749084+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:749][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x00000001518e3660, Size=112, Default__BP_OffScreen_C Function /Engine/Transient.REINST_BP_OffScreen_C_11:ExecuteUbergraph_BP_OffScreen

2018-06-05 08:14:19.757890+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:757][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014e3f21d0, Size=112, Default__BP_OffScreen_C Function /Game/Blueprint/BP_OffScreen.BP_OffScreen_C:ExecuteUbergraph_BP_OffScreen

2018-06-05 08:14:19.765069+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:765][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014ebede80, Size=60, Default__BP_PlayControl_C Function /Game/Blueprint/BP_PlayControl.BP_PlayControl_C:ExecuteUbergraph_BP_PlayControl

2018-06-05 08:14:19.772115+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:772][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000000014ebede80, Size=60

2018-06-05 08:14:19.772199+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:772][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014ebee100, Size=60, Default__BP_PlayControl_C Function /Engine/Transient.REINST_BP_PlayControl_C_13:ExecuteUbergraph_BP_PlayControl

2018-06-05 08:14:19.775641+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:775][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014e43b290, Size=72, Default__BP_PlayControl_C Function /Game/Blueprint/BP_PlayControl.BP_PlayControl_C:ExecuteUbergraph_BP_PlayControl

2018-06-05 08:14:19.785539+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:785][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014e443e00, Size=32, Default__BP_ReplaceTexture_C Function /Game/Blueprint/BP_ReplaceTexture.BP_ReplaceTexture_C:ExecuteUbergraph_BP_ReplaceTexture

2018-06-05 08:14:19.788722+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:788][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000000014e443e00, Size=32

2018-06-05 08:14:19.788803+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:788][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014e443e00, Size=32, Default__BP_ReplaceTexture_C Function /Engine/Transient.REINST_BP_ReplaceTexture_C_15:ExecuteUbergraph_BP_ReplaceTexture

2018-06-05 08:14:19.791232+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:791][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014e40f820, Size=40, Default__BP_ReplaceTexture_C Function /Game/Blueprint/BP_ReplaceTexture.BP_ReplaceTexture_C:ExecuteUbergraph_BP_ReplaceTexture

2018-06-05 08:14:19.798968+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:798][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014ebfccc0, Size=296, Default__BP_UserData_C Function /Game/Blueprint/BP_UserData.BP_UserData_C:ExecuteUbergraph_BP_UserData

2018-06-05 08:14:19.807535+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:807][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000000014ebfccc0, Size=296

2018-06-05 08:14:19.807615+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:807][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014ebfc7c0, Size=296, Default__BP_UserData_C Function /Engine/Transient.REINST_BP_UserData_C_17:ExecuteUbergraph_BP_UserData

2018-06-05 08:14:19.811701+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:811][ 0]LogUObjectGlobals: Created PersistentFrame Addr=0x000000014ebfc180, Size=296, Default__BP_UserData_C Function /Game/Blueprint/BP_UserData.BP_UserData_C:ExecuteUbergraph_BP_UserData

2018-06-05 08:14:19.872855+0900 UE4Editor[1268:24806] [2018.06.04-23.14.19:872][ 0]LogClass: Warning: Enum '/Game/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.

2018-06-05 08:14:20.315899+0900 UE4Editor[1268:24806] [2018.06.04-23.14.20:315][ 0]LogMaterial: Missing cached shader map for material M_Particle_Ribbon, compiling.

2018-06-05 08:14:20.326229+0900 UE4Editor[1268:24806] [2018.06.04-23.14.20:326][ 0]LogShaderCompilers: Display: Shaders left to compile 24

2018-06-05 08:14:20.326282+0900 UE4Editor[1268:24806] [2018.06.04-23.14.20:326][ 0]LogMaterial: Missing cached shader map for material BasicShapeMaterial, compiling.

2018-06-05 08:14:20.394689+0900 UE4Editor[1268:24806] [2018.06.04-23.14.20:394][ 0]LogShaderCompilers: Display: Shaders left to compile 84

2018-06-05 08:14:20.394743+0900 UE4Editor[1268:24806] [2018.06.04-23.14.20:394][ 0]LogShaderCompilers: Display: Shaders left to compile 59

2018-06-05 08:14:20.394767+0900 UE4Editor[1268:24806] [2018.06.04-23.14.20:394][ 0]LogShaderCompilers: Display: Shaders left to compile 34

2018-06-05 08:14:20.394803+0900 UE4Editor[1268:24806] [2018.06.04-23.14.20:394][ 0]LogShaderCompilers: Display: Shaders left to compile 9

2018-06-05 08:14:20.394843+0900 UE4Editor[1268:24806] [2018.06.04-23.14.20:394][ 0]LogMaterial: Missing cached shader map for material M_Glass, compiling.

2018-06-05 08:14:20.454002+0900 UE4Editor[1268:24806] [2018.06.04-23.14.20:453][ 0]LogMaterial: Missing cached shader map for material M_Glass, compiling.

2018-06-05 08:14:20.489075+0900 UE4Editor[1268:24806] [2018.06.04-23.14.20:489][ 0]LogMaterial: Missing cached shader map for material M_DemoWallPattern, compiling.

2018-06-05 08:14:20.518381+0900 UE4Editor[1268:24806] [2018.06.04-23.14.20:518][ 0]LogMaterial: Missing cached shader map for material M_DemoWallPattern, compiling.

2018-06-05 08:14:20.546343+0900 UE4Editor[1268:24806] [2018.06.04-23.14.20:546][ 0]LogMaterial: Missing cached shader map for material M_DemoRoomTiles, compiling.

2018-06-05 08:14:20.910438+0900 UE4Editor[1268:24806] [2018.06.04-23.14.20:910][ 0]LogMaterial: Missing cached shader map for material M_DemoWall, compiling.

2018-06-05 08:14:21.162300+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:162][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialTranslucentUnlit, compiling.

2018-06-05 08:14:21.220670+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:220][ 0]LogMaterial: Missing cached shader map for material M_OffScreen, compiling.

2018-06-05 08:14:21.402823+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:402][ 0]LogMaterial: Missing cached shader map for material M_radial_ramp, compiling.

2018-06-05 08:14:21.416465+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:416][ 0]LogMaterial: Missing cached shader map for material m_flare_01, compiling.

2018-06-05 08:14:21.430099+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:430][ 0]LogMaterial: Missing cached shader map for material m_flare_03, compiling.

2018-06-05 08:14:21.510252+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:510][ 0]LogMaterial: Missing cached shader map for material M_DemoWallPattern, compiling.

2018-06-05 08:14:21.547825+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:547][ 0]LogMaterial: Missing cached shader map for material M_LightTube, compiling.

2018-06-05 08:14:21.559411+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:559][ 0]LogAIModule: Creating AISystem for world BasicExamples

2018-06-05 08:14:21.667967+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:667][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)

2018-06-05 08:14:21.686315+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:686][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x0000000146d1c2c0, Size=152

2018-06-05 08:14:21.686472+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:686][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x0000000146cf8100, Size=352

2018-06-05 08:14:21.686573+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:686][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000000014eb4fe40, Size=400

2018-06-05 08:14:21.725964+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:725][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x00000001518e3660, Size=112

2018-06-05 08:14:21.726157+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:726][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000000014ebfc7c0, Size=296

2018-06-05 08:14:21.726217+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:726][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000000014e443e00, Size=32

2018-06-05 08:14:21.726248+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:726][ 0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000000014ebee100, Size=60

2018-06-05 08:14:21.728560+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:728][ 0]Cmd: MAP CHECKDEP NOCLEARLOG

2018-06-05 08:14:21.793769+0900 UE4Editor[1268:24806]
2018-06-05 08:14:21.793907+0900 UE4Editor[1268:24806] [2018.06.04-23.14.21:793][ 0]LogFileHelpers: Loading map 'BasicExamples' took 2.266

=================================================================
Main Thread Checker: UI API called on a background thread: -[NSThemeFrame styleMask]
PID: 1268, TID: 24806, Thread name: (none), Queue name: com.apple.root.default-qos.overcommit, QoS: 21
Backtrace:
4 UE4Editor-ApplicationCore.dylib 0x00000001064c5b83 -[FCocoaWindow openGLFrame] + 67
5 UE4Editor-ApplicationCore.dylib 0x00000001064da1ba _ZN15FMacApplication15OnWindowDidMoveE10TSharedRefI10FMacWindowL7ESPMode0EE + 122
6 UE4Editor-ApplicationCore.dylib 0x00000001064c8ad4 _ZN15FMacApplication17OnWindowDidResizeE10TSharedRefI10FMacWindowL7ESPMode0EEb + 100
7 UE4Editor-ApplicationCore.dylib 0x00000001064d4b4d ___ZN15FMacApplication10DeferEventEP8NSObject_block_invoke + 605
8 UE4Editor-Core.dylib 0x0000000100638d30 ___ZL20PerformBlockOnThreadR19FCocoaRunLoopSourceU13block_pointerFvvEP7NSArrayP8NSStringb_block_invoke + 16
9 UE4Editor-Core.dylib 0x00000001005d6f06 _ZN19FCocoaRunLoopSource7ProcessEPK10__CFString + 1350
10 UE4Editor-Core.dylib 0x00000001005d698e -[FCocoaRunLoopSourceInfo perform] + 1406
11 CoreFoundation 0x00007fff342e6a61 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
12 CoreFoundation 0x00007fff343a047c __CFRunLoopDoSource0 + 108
13 CoreFoundation 0x00007fff342c94c0 __CFRunLoopDoSources0 + 208
14 CoreFoundation 0x00007fff342c893d __CFRunLoopRun + 1293
15 CoreFoundation 0x00007fff342c81a3 CFRunLoopRunSpecific + 483
16 UE4Editor-Core.dylib 0x00000001005d787a _ZL20PerformBlockOnThreadR19FCocoaRunLoopSourceU13block_pointerFvvEP7NSArrayP8NSStringb + 170
17 UE4Editor-Core.dylib 0x00000001005d75a1 _Z14MainThreadCallU13block_pointerFvvEP8NSStringb + 193
18 UE4Editor-ApplicationCore.dylib 0x00000001064d2d4a _ZN10FMacWindow10InitializeEP15FMacApplicationRK10TSharedRefI24FGenericWindowDefinitionL7ESPMode0EERK10TSharedPtrIS_LS4_0EEb + 4218
19 UE4Editor-ApplicationCore.dylib 0x00000001064d1bde _ZN15FMacApplication16InitializeWindowERK10TSharedRefI14FGenericWindowL7ESPMode0EERKS0_I24FGenericWindowDefinitionLS2_0EERK10TSharedPtrIS1_LS2_0EEb + 558
20 UE4Editor-Slate.dylib 0x00000001065a61f3 _ZN17FSlateApplication10MakeWindowE10TSharedRefI7SWindowL7ESPMode0EEb + 2179
21 UE4Editor-Slate.dylib 0x00000001065a569c _ZN17FSlateApplication9AddWindowE10TSharedRefI7SWindowL7ESPMode0EEb + 108
22 UE4Editor-MainFrame.dylib 0x0000000109ff37ac _ZN16FMainFrameModule22CreateDefaultMainFrameEbb + 1132
23 UE4Editor-UnrealEd.dylib 0x00000001089d438a _Z10EditorInitR11IEngineLoop + 2634
24 UE4Editor 0x0000000100027a1f _Z11GuardedMainPKw + 447
25 UE4Editor 0x00000001000354fa -[UE4AppDelegate runGameThread:] + 202
26 UE4Editor-Core.dylib 0x00000001005d71b7 -[FCocoaGameThread main] + 199
27 Foundation 0x00007fff363c61f8 __NSThread__start__ + 1197
28 libsystem_pthread.dylib 0x000000010a18a665 _pthread_body + 340
29 libsystem_pthread.dylib 0x000000010a18a511 _pthread_body + 0
30 libsystem_pthread.dylib 0x000000010a189bfd thread_start + 13
2018-06-05 08:14:21.848833+0900 UE4Editor[1268:24806] [reports] Main Thread Checker: UI API called on a background thread: -[NSThemeFrame styleMask]
PID: 1268, TID: 24806, Thread name: (none), Queue name: com.apple.root.default-qos.overcommit, QoS: 21
Backtrace:
4 UE4Editor-ApplicationCore.dylib 0x00000001064c5b83 -[FCocoaWindow openGLFrame] + 67
5 UE4Editor-ApplicationCore.dylib 0x00000001064da1ba _ZN15FMacApplication15OnWindowDidMoveE10TSharedRefI10FMacWindowL7ESPMode0EE + 122
6 UE4Editor-ApplicationCore.dylib 0x00000001064c8ad4 _ZN15FMacApplication17OnWindowDidResizeE10TSharedRefI10FMacWindowL7ESPMode0EEb + 100
7 UE4Editor-ApplicationCore.dylib 0x00000001064d4b4d ___ZN15FMacApplication10DeferEventEP8NSObject_block_invoke + 605
8 UE4Editor-Core.dylib 0x0000000100638d30 ___ZL20PerformBlockOnThreadR19FCocoaRunLoopSourceU13block_pointerFvvEP7NSArrayP8NSStringb_block_invoke + 16
9 UE4Editor-Core.dylib 0x00000001005d6f06 _ZN19FCocoaRunLoopSource7ProcessEPK10__CFString + 1350
10 UE4Editor-Core.dylib 0x00000001005d698e -[FCocoaRunLoopSourceInfo perform] + 1406
11 CoreFoundation 0x00007fff342e6a61 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
12 CoreFoundation 0x00007fff343a047c __CFRunLoopDoSource0 + 108
13 CoreFoundation 0x00007fff342c94c0 __CFRunLoopDoSources0 + 208
14 CoreFoundation 0x00007fff342c893d __CFRunLoopRun + 1293
15 CoreFoundation 0x00007fff342c81a3 CFRunLoopRunSpecific + 483
16 UE4Editor-Core.dylib 0x00000001005d787a _ZL20PerformBlockOnThreadR19FCocoaRunLoopSourceU13block_pointerFvvEP7NSArrayP8NSStringb + 170
17 UE4Editor-Core.dylib 0x00000001005d75a1 _Z14MainThreadCallU13block_pointerFvvEP8NSStringb + 193
18 UE4Editor-ApplicationCore.dylib 0x00000001064d2d4a _ZN10FMacWindow10InitializeEP15FMacApplicationRK10TSharedRefI24FGenericWindowDefinitionL7ESPMode0EERK10TSharedPtrIS_LS4_0EEb + 4218
19 UE4Editor-ApplicationCore.dylib 0x00000001064d1bde _ZN15FMacApplication16InitializeWindowERK10TSharedRefI14FGenericWindowL7ESPMode0EERKS0_I24FGenericWindowDefinitionLS2_0EERK10TSharedPtrIS1_LS2_0EEb + 558
20 UE4Editor-Slate.dylib 0x00000001065a61f3 _ZN17FSlateApplication10MakeWindowE10TSharedRefI7SWindowL7ESPMode0EEb + 2179
21 UE4Editor-Slate.dylib 0x00000001065a569c _ZN17FSlateApplication9AddWindowE10TSharedRefI7SWindowL7ESPMode0EEb + 108
22 UE4Editor-MainFrame.dylib 0x0000000109ff37ac _ZN16FMainFrameModule22CreateDefaultMainFrameEbb + 1132
23 UE4Editor-UnrealEd.dylib 0x00000001089d438a _Z10EditorInitR11IEngineLoop + 2634
24 UE4Editor 0x0000000100027a1f _Z11GuardedMainPKw + 447
25 UE4Editor 0x00000001000354fa -[UE4AppDelegate runGameThread:] + 202
26 UE4Editor-Core.dylib 0x00000001005d71b7 -[FCocoaGameThread main] + 199
27 Foundation 0x00007fff363c61f8 __NSThread__start__ + 1197
28 libsystem_pthread.dylib 0x000000010a18a665 _pthread_body + 340
29 libsystem_pthread.dylib 0x000000010a18a511 _pthread_body + 0
30 libsystem_pthread.dylib 0x000000010a189bfd thread_start + 13
=================================================================
Main Thread Checker: UI API called on a background thread: -[NSView frame]
PID: 1268, TID: 24806, Thread name: (none), Queue name: com.apple.root.default-qos.overcommit, QoS: 21
Backtrace:
4 UE4Editor-ApplicationCore.dylib 0x00000001064c5baf -[FCocoaWindow openGLFrame] + 111
5 UE4Editor-ApplicationCore.dylib 0x00000001064da1ba _ZN15FMacApplication15OnWindowDidMoveE10TSharedRefI10FMacWindowL7ESPMode0EE + 122
6 UE4Editor-ApplicationCore.dylib 0x00000001064c8ad4 _ZN15FMacApplication17OnWindowDidResizeE10TSharedRefI10FMacWindowL7ESPMode0EEb + 100
7 UE4Editor-ApplicationCore.dylib 0x00000001064d4b4d ___ZN15FMacApplication10DeferEventEP8NSObject_block_invoke + 605
8 UE4Editor-Core.dylib 0x0000000100638d30 ___ZL20PerformBlockOnThreadR19FCocoaRunLoopSourceU13block_pointerFvvEP7NSArrayP8NSStringb_block_invoke + 16
9 UE4Editor-Core.dylib 0x00000001005d6f06 _ZN19FCocoaRunLoopSource7ProcessEPK10__CFString + 1350
10 UE4Editor-Core.dylib 0x00000001005d698e -[FCocoaRunLoopSourceInfo perform] + 1406
11 CoreFoundation 0x00007fff342e6a61 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
12 CoreFoundation 0x00007fff343a047c __CFRunLoopDoSource0 + 108
13 CoreFoundation 0x00007fff342c94c0 __CFRunLoopDoSources0 + 208
14 CoreFoundation 0x00007fff342c893d __CFRunLoopRun + 1293
15 CoreFoundation 0x00007fff342c81a3 CFRunLoopRunSpecific + 483
16 UE4Editor-Core.dylib 0x00000001005d787a _ZL20PerformBlockOnThreadR19FCocoaRunLoopSourceU13block_pointerFvvEP7NSArrayP8NSStringb + 170
17 UE4Editor-Core.dylib 0x00000001005d75a1 _Z14MainThreadCallU13block_pointerFvvEP8NSStringb + 193
18 UE4Editor-ApplicationCore.dylib 0x00000001064d2d4a _ZN10FMacWindow10InitializeEP15FMacApplicationRK10TSharedRefI24FGenericWindowDefinitionL7ESPMode0EERK10TSharedPtrIS_LS4_0EEb + 4218
19 UE4Editor-ApplicationCore.dylib 0x00000001064d1bde _ZN15FMacApplication16InitializeWindowERK10TSharedRefI14FGenericWindowL7ESPMode0EERKS0_I24FGenericWindowDefinitionLS2_0EERK10TSharedPtrIS1_LS2_0EEb + 558
20 UE4Editor-Slate.dylib 0x00000001065a61f3 _ZN17FSlateApplication10MakeWindowE10TSharedRefI7SWindowL7ESPMode0EEb + 2179
21 UE4Editor-Slate.dylib 0x00000001065a569c _ZN17FSlateApplication9AddWindowE10TSharedRefI7SWindowL7ESPMode0EEb + 108
22 UE4Editor-MainFrame.dylib 0x0000000109ff37ac _ZN16FMainFrameModule22CreateDefaultMainFrameEbb + 1132
23 UE4Editor-UnrealEd.dylib 0x00000001089d438a _Z10EditorInitR11IEngineLoop + 2634
24 UE4Editor 0x0000000100027a1f _Z11GuardedMainPKw + 447
25 UE4Editor 0x00000001000354fa -[UE4AppDelegate runGameThread:] + 202
26 UE4Editor-Core.dylib 0x00000001005d71b7 -[FCocoaGameThread main] + 199
27 Foundation 0x00007fff363c61f8 __NSThread__start__ + 1197
28 libsystem_pthread.dylib 0x000000010a18a665 _pthread_body + 340
29 libsystem_pthread.dylib 0x000000010a18a511 _pthread_body + 0
30 libsystem_pthread.dylib 0x000000010a189bfd thread_start + 13
2018-06-05 08:14:21.962247+0900 UE4Editor[1268:24806] [reports] Main Thread Checker: UI API called on a background thread: -[NSView frame]
PID: 1268, TID: 24806, Thread name: (none), Queue name: com.apple.root.default-qos.overcommit, QoS: 21
Backtrace:
4 UE4Editor-ApplicationCore.dylib 0x00000001064c5baf -[FCocoaWindow openGLFrame] + 111
5 UE4Editor-ApplicationCore.dylib 0x00000001064da1ba _ZN15FMacApplication15OnWindowDidMoveE10TSharedRefI10FMacWindowL7ESPMode0EE + 122
6 UE4Editor-ApplicationCore.dylib 0x00000001064c8ad4 _ZN15FMacApplication17OnWindowDidResizeE10TSharedRefI10FMacWindowL7ESPMode0EEb + 100
7 UE4Editor-ApplicationCore.dylib 0x00000001064d4b4d ___ZN15FMacApplication10DeferEventEP8NSObject_block_invoke + 605
8 UE4Editor-Core.dylib 0x0000000100638d30 ___ZL20PerformBlockOnThreadR19FCocoaRunLoopSourceU13block_pointerFvvEP7NSArrayP8NSStringb_block_invoke + 16
9 UE4Editor-Core.dylib 0x00000001005d6f06 _ZN19FCocoaRunLoopSource7ProcessEPK10__CFString + 1350
10 UE4Editor-Core.dylib 0x00000001005d698e -[FCocoaRunLoopSourceInfo perform] + 1406
11 CoreFoundation 0x00007fff342e6a61 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
12 CoreFoundation 0x00007fff343a047c __CFRunLoopDoSource0 + 108
13 CoreFoundation 0x00007fff342c94c0 __CFRunLoopDoSources0 + 208
14 CoreFoundation 0x00007fff342c893d __CFRunLoopRun + 1293
15 CoreFoundation 0x00007fff342c81a3 CFRunLoopRunSpecific + 483
16 UE4Editor-Core.dylib 0x00000001005d787a _ZL20PerformBlockOnThreadR19FCocoaRunLoopSourceU13block_pointerFvvEP7NSArrayP8NSStringb + 170
17 UE4Editor-Core.dylib 0x00000001005d75a1 _Z14MainThreadCallU13block_pointerFvvEP8NSStringb + 193
18 UE4Editor-ApplicationCore.dylib 0x00000001064d2d4a _ZN10FMacWindow10InitializeEP15FMacApplicationRK10TSharedRefI24FGenericWindowDefinitionL7ESPMode0EERK10TSharedPtrIS_LS4_0EEb + 4218
19 UE4Editor-ApplicationCore.dylib 0x00000001064d1bde _ZN15FMacApplication16InitializeWindowERK10TSharedRefI14FGenericWindowL7ESPMode0EERKS0_I24FGenericWindowDefinitionLS2_0EERK10TSharedPtrIS1_LS2_0EEb + 558
20 UE4Editor-Slate.dylib 0x00000001065a61f3 _ZN17FSlateApplication10MakeWindowE10TSharedRefI7SWindowL7ESPMode0EEb + 2179
21 UE4Editor-Slate.dylib 0x00000001065a569c _ZN17FSlateApplication9AddWindowE10TSharedRefI7SWindowL7ESPMode0EEb + 108
22 UE4Editor-MainFrame.dylib 0x0000000109ff37ac _ZN16FMainFrameModule22CreateDefaultMainFrameEbb + 1132
23 UE4Editor-UnrealEd.dylib 0x00000001089d438a _Z10EditorInitR11IEngineLoop + 2634
24 UE4Editor 0x0000000100027a1f _Z11GuardedMainPKw + 447
25 UE4Editor 0x00000001000354fa -[UE4AppDelegate runGameThread:] + 202
26 UE4Editor-Core.dylib 0x00000001005d71b7 -[FCocoaGameThread main] + 199
27 Foundation 0x00007fff363c61f8 __NSThread__start__ + 1197
28 libsystem_pthread.dylib 0x000000010a18a665 _pthread_body + 340
29 libsystem_pthread.dylib 0x000000010a18a511 _pthread_body + 0
30 libsystem_pthread.dylib 0x000000010a189bfd thread_start + 13
2018-06-05 08:14:22.284571+0900 UE4Editor[1268:24806] [2018.06.04-23.14.22:284][ 0]LogCollectionManager: Loaded 0 collections in 0.001236 seconds

2018-06-05 08:14:22.315378+0900 UE4Editor[1268:24806] [2018.06.04-23.14.22:315][ 0]LogFileCache: Scanning file cache for directory '/Users/Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Saved/Collections/' took 0.00s

2018-06-05 08:14:22.315466+0900 UE4Editor[1268:24806] [2018.06.04-23.14.22:315][ 0]LogFileCache: Scanning file cache for directory '/Users/Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Content/Developers/HrlDs/Collections/' took 0.00s

2018-06-05 08:14:22.315522+0900 UE4Editor[1268:24806] [2018.06.04-23.14.22:315][ 0]LogFileCache: Scanning file cache for directory '/Users/Hrl_Ds/Documents/UnrealProjects/SS5/SS5PlayerForUnrealEngine4-master/SsPlayerExamples/Content/Collections/' took 0.00s

2018-06-05 08:14:22.315572+0900 UE4Editor[1268:24806] [2018.06.04-23.14.22:315][ 0]LogContentBrowser: Native class hierarchy populated in 0.0151 seconds. Added 2440 classes and 557 folders.

2018-06-05 08:14:22.324380+0900 UE4Editor[1268:24806] [2018.06.04-23.14.22:324][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds

2018-06-05 08:14:22.345823+0900 UE4Editor[1268:24806] [2018.06.04-23.14.22:345][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0009 seconds. Added 0 classes and 0 folders.

2018-06-05 08:14:22.450824+0900 UE4Editor[1268:24806] [2018.06.04-23.14.22:450][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0008 seconds. Added 0 classes and 0 folders.

2018-06-05 08:14:22.454797+0900 UE4Editor[1268:24806] [2018.06.04-23.14.22:454][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0008 seconds. Added 1 classes and 0 folders.

2018-06-05 08:14:25.110337+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:110][ 0]LogTemp:

2018-06-05 08:14:25.110415+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:110][ 0]LogTemp: Running Mono...

2018-06-05 08:14:25.110538+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:110][ 0]LogTemp:

2018-06-05 08:14:25.116424+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:116][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0016 seconds. Added 0 classes and 0 folders.

2018-06-05 08:14:25.116893+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:116][ 0]LogLoad: (Engine Initialization) Total time: 37.62 seconds

2018-06-05 08:14:25.116952+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:116][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds

2018-06-05 08:14:25.285323+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:285][ 0]LogInit: Adding external input plugin.

2018-06-05 08:14:25.317092+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:317][ 0]LogContentStreaming: Texture pool size now 400 MB

2018-06-05 08:14:25.326847+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:326][ 0]LogSlate: Took 0.000739 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)

2018-06-05 08:14:25.333117+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:333][ 0]LogSlate: Took 0.003130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/GenEiGothicPro-Regular.otf' (707K)

2018-06-05 08:14:25.336797+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:336][ 0]LogSlate: Took 0.002680 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/GenEiGothicPro-Bold.otf' (698K)

2018-06-05 08:14:25.337795+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:337][ 0]LogSlate: Took 0.000719 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)

2018-06-05 08:14:25.350809+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:350][ 0]LogRenderer: Reallocating scene render targets to support 64x64 Format 9 NumSamples 1 (Frame:1).

2018-06-05 08:14:25.350954+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:350][ 0]LogSlate: Took 0.000711 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)

2018-06-05 08:14:25.452385+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:452][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling.

2018-06-05 08:14:25.551005+0900 UE4Editor[1268:24806] [2018.06.04-23.14.25:550][ 1]LogRenderer: Reallocating scene render targets to support 1616x788 Format 9 NumSamples 1 (Frame:1).

=================================================================
Main Thread Checker: UI API called on a background thread: -[NSView window]
PID: 1268, TID: 28264, Thread name: RenderThread 2, Queue name: com.apple.root.default-qos.overcommit, QoS: 21
Backtrace:
4 UE4Editor-MetalRHI.dylib 0x00000001291382bc _ZN14FMetalViewport7PresentER18FMetalCommandQueueb + 60
5 UE4Editor-MetalRHI.dylib 0x000000012905e645 _ZN19FMetalDeviceContext18EndDrawingViewportEP14FMetalViewportbb + 821
6 UE4Editor-MetalRHI.dylib 0x0000000129139b56 _ZN32FMetalRHIImmediateCommandContext21RHIEndDrawingViewportEP12FRHIViewportbb + 54
7 UE4Editor-RHI.dylib 0x00000001061e0ec2 _ZN15FRHICommandList18EndDrawingViewportEP12FRHIViewportbb + 370
8 UE4Editor-SlateRHIRenderer.dylib 0x000000012782f780 _ZN17FSlateRHIRenderer23DrawWindow_RenderThreadER24FRHICommandListImmediateRNS_13FViewportInfoER23FSlateWindowElementListbb + 20736
9 UE4Editor-SlateRHIRenderer.dylib 0x000000012788680b _ZN10TGraphTaskI31TEnqueueUniqueRenderCommandTypeIZN17FSlateRHIRenderer19DrawWindows_PrivateER16FSlateDrawBufferE27SlateDrawWindowsCommandNameZNS1_19DrawWindows_PrivateES3_E3$_5EE11ExecuteTaskER6TArrayIP14FBaseGraphTask17FDefaultAllocatorEN13ENamedThreads4TypeE + 587
10 UE4Editor-Core.dylib 0x00000001004444db _ZN16FNamedTaskThread23ProcessTasksNamedThreadEib + 1355
11 UE4Editor-Core.dylib 0x0000000100443578 _ZN16FNamedTaskThread21ProcessTasksUntilQuitEi + 680
12 UE4Editor-Core.dylib 0x000000010043f7ae _ZN24FTaskGraphImplementation31ProcessThreadUntilRequestReturnEN13ENamedThreads4TypeE + 574
13 UE4Editor-RenderCore.dylib 0x0000000106132585 _Z19RenderingThreadMainP6FEvent + 405
14 UE4Editor-RenderCore.dylib 0x00000001061487e7 _ZN16FRenderingThread3RunEv + 23
15 UE4Editor-Core.dylib 0x00000001004bbebe _ZN22FRunnableThreadPThread3RunEv + 334
16 UE4Editor-Core.dylib 0x0000000100465b47 _ZN22FRunnableThreadPThread11_ThreadProcEPv + 295
17 libsystem_pthread.dylib 0x000000010a18a665 _pthread_body + 340
18 libsystem_pthread.dylib 0x000000010a18a511 _pthread_body + 0
19 libsystem_pthread.dylib 0x000000010a189bfd thread_start + 13
2018-06-05 08:14:25.559838+0900 UE4Editor[1268:28264] [reports] Main Thread Checker: UI API called on a background thread: -[NSView window]
PID: 1268, TID: 28264, Thread name: RenderThread 2, Queue name: com.apple.root.default-qos.overcommit, QoS: 21
Backtrace:
4 UE4Editor-MetalRHI.dylib 0x00000001291382bc _ZN14FMetalViewport7PresentER18FMetalCommandQueueb + 60
5 UE4Editor-MetalRHI.dylib 0x000000012905e645 _ZN19FMetalDeviceContext18EndDrawingViewportEP14FMetalViewportbb + 821
6 UE4Editor-MetalRHI.dylib 0x0000000129139b56 _ZN32FMetalRHIImmediateCommandContext21RHIEndDrawingViewportEP12FRHIViewportbb + 54
7 UE4Editor-RHI.dylib 0x00000001061e0ec2 _ZN15FRHICommandList18EndDrawingViewportEP12FRHIViewportbb + 370
8 UE4Editor-SlateRHIRenderer.dylib 0x000000012782f780 _ZN17FSlateRHIRenderer23DrawWindow_RenderThreadER24FRHICommandListImmediateRNS_13FViewportInfoER23FSlateWindowElementListbb + 20736
9 UE4Editor-SlateRHIRenderer.dylib 0x000000012788680b _ZN10TGraphTaskI31TEnqueueUniqueRenderCommandTypeIZN17FSlateRHIRenderer19DrawWindows_PrivateER16FSlateDrawBufferE27SlateDrawWindowsCommandNameZNS1_19DrawWindows_PrivateES3_E3$_5EE11ExecuteTaskER6TArrayIP14FBaseGraphTask17FDefaultAllocatorEN13ENamedThreads4TypeE + 587
10 UE4Editor-Core.dylib 0x00000001004444db _ZN16FNamedTaskThread23ProcessTasksNamedThreadEib + 1355
11 UE4Editor-Core.dylib 0x0000000100443578 _ZN16FNamedTaskThread21ProcessTasksUntilQuitEi + 680
12 UE4Editor-Core.dylib 0x000000010043f7ae _ZN24FTaskGraphImplementation31ProcessThreadUntilRequestReturnEN13ENamedThreads4TypeE + 574
13 UE4Editor-RenderCore.dylib 0x0000000106132585 _Z19RenderingThreadMainP6FEvent + 405
14 UE4Editor-RenderCore.dylib 0x00000001061487e7 _ZN16FRenderingThread3RunEv + 23
15 UE4Editor-Core.dylib 0x00000001004bbebe _ZN22FRunnableThreadPThread3RunEv + 334
16 UE4Editor-Core.dylib 0x0000000100465b47 _ZN22FRunnableThreadPThread11_ThreadProcEPv + 295
17 libsystem_pthread.dylib 0x000000010a18a665 _pthread_body + 340
18 libsystem_pthread.dylib 0x000000010a18a511 _pthread_body + 0
19 libsystem_pthread.dylib 0x000000010a189bfd thread_start + 13
=================================================================
Main Thread Checker: UI API called on a background thread: -[NSView inLiveResize]
PID: 1268, TID: 28264, Thread name: RenderThread 2, Queue name: com.apple.root.default-qos.overcommit, QoS: 21
Backtrace:
4 UE4Editor-MetalRHI.dylib 0x000000012913831a _ZN14FMetalViewport7PresentER18FMetalCommandQueueb + 154
5 UE4Editor-MetalRHI.dylib 0x000000012905e645 _ZN19FMetalDeviceContext18EndDrawingViewportEP14FMetalViewportbb + 821
6 UE4Editor-MetalRHI.dylib 0x0000000129139b56 _ZN32FMetalRHIImmediateCommandContext21RHIEndDrawingViewportEP12FRHIViewportbb + 54
7 UE4Editor-RHI.dylib 0x00000001061e0ec2 _ZN15FRHICommandList18EndDrawingViewportEP12FRHIViewportbb + 370
8 UE4Editor-SlateRHIRenderer.dylib 0x000000012782f780 _ZN17FSlateRHIRenderer23DrawWindow_RenderThreadER24FRHICommandListImmediateRNS_13FViewportInfoER23FSlateWindowElementListbb + 20736
9 UE4Editor-SlateRHIRenderer.dylib 0x000000012788680b _ZN10TGraphTaskI31TEnqueueUniqueRenderCommandTypeIZN17FSlateRHIRenderer19DrawWindows_PrivateER16FSlateDrawBufferE27SlateDrawWindowsCommandNameZNS1_19DrawWindows_PrivateES3_E3$_5EE11ExecuteTaskER6TArrayIP14FBaseGraphTask17FDefaultAllocatorEN13ENamedThreads4TypeE + 587
10 UE4Editor-Core.dylib 0x00000001004444db _ZN16FNamedTaskThread23ProcessTasksNamedThreadEib + 1355
11 UE4Editor-Core.dylib 0x0000000100443578 _ZN16FNamedTaskThread21ProcessTasksUntilQuitEi + 680
12 UE4Editor-Core.dylib 0x000000010043f7ae _ZN24FTaskGraphImplementation31ProcessThreadUntilRequestReturnEN13ENamedThreads4TypeE + 574
13 UE4Editor-RenderCore.dylib 0x0000000106132585 _Z19RenderingThreadMainP6FEvent + 405
14 UE4Editor-RenderCore.dylib 0x00000001061487e7 _ZN16FRenderingThread3RunEv + 23
15 UE4Editor-Core.dylib 0x00000001004bbebe _ZN22FRunnableThreadPThread3RunEv + 334
16 UE4Editor-Core.dylib 0x0000000100465b47 _ZN22FRunnableThreadPThread11_ThreadProcEPv + 295
17 libsystem_pthread.dylib 0x000000010a18a665 _pthread_body + 340
18 libsystem_pthread.dylib 0x000000010a18a511 _pthread_body + 0
19 libsystem_pthread.dylib 0x000000010a189bfd thread_start + 13
2018-06-05 08:14:25.670232+0900 UE4Editor[1268:28264] [reports] Main Thread Checker: UI API called on a background thread: -[NSView inLiveResize]
PID: 1268, TID: 28264, Thread name: RenderThread 2, Queue name: com.apple.root.default-qos.overcommit, QoS: 21
Backtrace:
4 UE4Editor-MetalRHI.dylib 0x000000012913831a _ZN14FMetalViewport7PresentER18FMetalCommandQueueb + 154
5 UE4Editor-MetalRHI.dylib 0x000000012905e645 _ZN19FMetalDeviceContext18EndDrawingViewportEP14FMetalViewportbb + 821
6 UE4Editor-MetalRHI.dylib 0x0000000129139b56 _ZN32FMetalRHIImmediateCommandContext21RHIEndDrawingViewportEP12FRHIViewportbb + 54
7 UE4Editor-RHI.dylib 0x00000001061e0ec2 _ZN15FRHICommandList18EndDrawingViewportEP12FRHIViewportbb + 370
8 UE4Editor-SlateRHIRenderer.dylib 0x000000012782f780 _ZN17FSlateRHIRenderer23DrawWindow_RenderThreadER24FRHICommandListImmediateRNS_13FViewportInfoER23FSlateWindowElementListbb + 20736
9 UE4Editor-SlateRHIRenderer.dylib 0x000000012788680b _ZN10TGraphTaskI31TEnqueueUniqueRenderCommandTypeIZN17FSlateRHIRenderer19DrawWindows_PrivateER16FSlateDrawBufferE27SlateDrawWindowsCommandNameZNS1_19DrawWindows_PrivateES3_E3$_5EE11ExecuteTaskER6TArrayIP14FBaseGraphTask17FDefaultAllocatorEN13ENamedThreads4TypeE + 587
10 UE4Editor-Core.dylib 0x00000001004444db _ZN16FNamedTaskThread23ProcessTasksNamedThreadEib + 1355
11 UE4Editor-Core.dylib 0x0000000100443578 _ZN16FNamedTaskThread21ProcessTasksUntilQuitEi + 680
12 UE4Editor-Core.dylib 0x000000010043f7ae _ZN24FTaskGraphImplementation31ProcessThreadUntilRequestReturnEN13ENamedThreads4TypeE + 574
13 UE4Editor-RenderCore.dylib 0x0000000106132585 _Z19RenderingThreadMainP6FEvent + 405
14 UE4Editor-RenderCore.dylib 0x00000001061487e7 _ZN16FRenderingThread3RunEv + 23
15 UE4Editor-Core.dylib 0x00000001004bbebe _ZN22FRunnableThreadPThread3RunEv + 334
16 UE4Editor-Core.dylib 0x0000000100465b47 _ZN22FRunnableThreadPThread11_ThreadProcEPv + 295
17 libsystem_pthread.dylib 0x000000010a18a665 _pthread_body + 340
18 libsystem_pthread.dylib 0x000000010a18a511 _pthread_body + 0
19 libsystem_pthread.dylib 0x000000010a189bfd thread_start + 13
=================================================================
Main Thread Checker: UI API called on a background thread: -[NSView layer]
PID: 1268, TID: 28264, Thread name: RenderThread 2, Queue name: com.apple.root.default-qos.overcommit, QoS: 21
Backtrace:
4 UE4Editor-MetalRHI.dylib 0x000000012913833e _ZN14FMetalViewport7PresentER18FMetalCommandQueueb + 190
5 UE4Editor-MetalRHI.dylib 0x000000012905e645 _ZN19FMetalDeviceContext18EndDrawingViewportEP14FMetalViewportbb + 821
6 UE4Editor-MetalRHI.dylib 0x0000000129139b56 _ZN32FMetalRHIImmediateCommandContext21RHIEndDrawingViewportEP12FRHIViewportbb + 54
7 UE4Editor-RHI.dylib 0x00000001061e0ec2 _ZN15FRHICommandList18EndDrawingViewportEP12FRHIViewportbb + 370
8 UE4Editor-SlateRHIRenderer.dylib 0x000000012782f780 _ZN17FSlateRHIRenderer23DrawWindow_RenderThreadER24FRHICommandListImmediateRNS_13FViewportInfoER23FSlateWindowElementListbb + 20736
9 UE4Editor-SlateRHIRenderer.dylib 0x000000012788680b _ZN10TGraphTaskI31TEnqueueUniqueRenderCommandTypeIZN17FSlateRHIRenderer19DrawWindows_PrivateER16FSlateDrawBufferE27SlateDrawWindowsCommandNameZNS1_19DrawWindows_PrivateES3_E3$_5EE11ExecuteTaskER6TArrayIP14FBaseGraphTask17FDefaultAllocatorEN13ENamedThreads4TypeE + 587
10 UE4Editor-Core.dylib 0x00000001004444db _ZN16FNamedTaskThread23ProcessTasksNamedThreadEib + 1355
11 UE4Editor-Core.dylib 0x0000000100443578 _ZN16FNamedTaskThread21ProcessTasksUntilQuitEi + 680
12 UE4Editor-Core.dylib 0x000000010043f7ae _ZN24FTaskGraphImplementation31ProcessThreadUntilRequestReturnEN13ENamedThreads4TypeE + 574
13 UE4Editor-RenderCore.dylib 0x0000000106132585 _Z19RenderingThreadMainP6FEvent + 405
14 UE4Editor-RenderCore.dylib 0x00000001061487e7 _ZN16FRenderingThread3RunEv + 23
15 UE4Editor-Core.dylib 0x00000001004bbebe _ZN22FRunnableThreadPThread3RunEv + 334
16 UE4Editor-Core.dylib 0x0000000100465b47 _ZN22FRunnableThreadPThread11_ThreadProcEPv + 295
17 libsystem_pthread.dylib 0x000000010a18a665 _pthread_body + 340
18 libsystem_pthread.dylib 0x000000010a18a511 _pthread_body + 0
19 libsystem_pthread.dylib 0x000000010a189bfd thread_start + 13
2018-06-05 08:14:25.784638+0900 UE4Editor[1268:28264] [reports] Main Thread Checker: UI API called on a background thread: -[NSView layer]
PID: 1268, TID: 28264, Thread name: RenderThread 2, Queue name: com.apple.root.default-qos.overcommit, QoS: 21
Backtrace:
4 UE4Editor-MetalRHI.dylib 0x000000012913833e _ZN14FMetalViewport7PresentER18FMetalCommandQueueb + 190
5 UE4Editor-MetalRHI.dylib 0x000000012905e645 _ZN19FMetalDeviceContext18EndDrawingViewportEP14FMetalViewportbb + 821
6 UE4Editor-MetalRHI.dylib 0x0000000129139b56 _ZN32FMetalRHIImmediateCommandContext21RHIEndDrawingViewportEP12FRHIViewportbb + 54
7 UE4Editor-RHI.dylib 0x00000001061e0ec2 _ZN15FRHICommandList18EndDrawingViewportEP12FRHIViewportbb + 370
8 UE4Editor-SlateRHIRenderer.dylib 0x000000012782f780 _ZN17FSlateRHIRenderer23DrawWindow_RenderThreadER24FRHICommandListImmediateRNS_13FViewportInfoER23FSlateWindowElementListbb + 20736
9 UE4Editor-SlateRHIRenderer.dylib 0x000000012788680b _ZN10TGraphTaskI31TEnqueueUniqueRenderCommandTypeIZN17FSlateRHIRenderer19DrawWindows_PrivateER16FSlateDrawBufferE27SlateDrawWindowsCommandNameZNS1_19DrawWindows_PrivateES3_E3$_5EE11ExecuteTaskER6TArrayIP14FBaseGraphTask17FDefaultAllocatorEN13ENamedThreads4TypeE + 587
10 UE4Editor-Core.dylib 0x00000001004444db _ZN16FNamedTaskThread23ProcessTasksNamedThreadEib + 1355
11 UE4Editor-Core.dylib 0x0000000100443578 _ZN16FNamedTaskThread21ProcessTasksUntilQuitEi + 680
12 UE4Editor-Core.dylib 0x000000010043f7ae _ZN24FTaskGraphImplementation31ProcessThreadUntilRequestReturnEN13ENamedThreads4TypeE + 574
13 UE4Editor-RenderCore.dylib 0x0000000106132585 _Z19RenderingThreadMainP6FEvent + 405
14 UE4Editor-RenderCore.dylib 0x00000001061487e7 _ZN16FRenderingThread3RunEv + 23
15 UE4Editor-Core.dylib 0x00000001004bbebe _ZN22FRunnableThreadPThread3RunEv + 334
16 UE4Editor-Core.dylib 0x0000000100465b47 _ZN22FRunnableThreadPThread11_ThreadProcEPv + 295
17 libsystem_pthread.dylib 0x000000010a18a665 _pthread_body + 340
18 libsystem_pthread.dylib 0x000000010a18a511 _pthread_body + 0
19 libsystem_pthread.dylib 0x000000010a189bfd thread_start + 13
2018-06-05 08:14:47.163267+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.47:163][ 0]LogMac: FPlatformMisc::RequestExit(0)

2018-06-05 08:14:47.174925+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.47:174][ 0]LogExit: Preparing to exit.

2018-06-05 08:14:47.175691+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.47:175][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (10)

2018-06-05 08:14:47.563357+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.47:563][ 0]LogDerivedDataCache: Shutdown

2018-06-05 08:14:47.563425+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.47:563][ 0]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (8)

2018-06-05 08:14:47.563454+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.47:563][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (6)

2018-06-05 08:14:47.563484+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.47:563][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (4)

2018-06-05 08:14:47.563511+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.47:563][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)

2018-06-05 08:14:47.563683+0900 ShaderCompileWorker[1777:27333] [2018.06.04-23.14.47:563][ 0]LogExit: Exiting.

2018-06-05 08:14:50.868068+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.50:868][ 0]LogMac: FPlatformMisc::RequestExit(0)

2018-06-05 08:14:50.879425+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.50:879][ 0]LogExit: Preparing to exit.

2018-06-05 08:14:50.879987+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.50:879][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (10)

2018-06-05 08:14:51.043051+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.51:043][ 0]LogDerivedDataCache: Shutdown

2018-06-05 08:14:51.043094+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.51:043][ 0]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (8)

2018-06-05 08:14:51.043113+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.51:043][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (6)

2018-06-05 08:14:51.043143+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.51:043][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (4)

2018-06-05 08:14:51.043178+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.51:043][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)

2018-06-05 08:14:51.043343+0900 ShaderCompileWorker[1773:27329] [2018.06.04-23.14.51:043][ 0]LogExit: Exiting.

2018-06-05 08:14:51.914329+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.51:914][ 0]LogMac: FPlatformMisc::RequestExit(0)

2018-06-05 08:14:51.925647+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.51:925][ 0]LogExit: Preparing to exit.

2018-06-05 08:14:51.926197+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.51:926][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (10)

2018-06-05 08:14:52.054963+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.52:054][ 0]LogMac: FPlatformMisc::RequestExit(0)

2018-06-05 08:14:52.066322+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.52:066][ 0]LogExit: Preparing to exit.

2018-06-05 08:14:52.066842+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.52:066][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (10)

2018-06-05 08:14:52.072577+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.52:072][ 0]LogDerivedDataCache: Shutdown

2018-06-05 08:14:52.072642+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.52:072][ 0]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (8)

2018-06-05 08:14:52.072661+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.52:072][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (6)

2018-06-05 08:14:52.072698+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.52:072][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (4)

2018-06-05 08:14:52.072734+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.52:072][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)

2018-06-05 08:14:52.072905+0900 ShaderCompileWorker[1775:27331] [2018.06.04-23.14.52:072][ 0]LogExit: Exiting.

2018-06-05 08:14:52.078981+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.52:078][ 0]LogDerivedDataCache: Shutdown

2018-06-05 08:14:52.079018+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.52:079][ 0]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (8)

2018-06-05 08:14:52.079047+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.52:079][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (6)

2018-06-05 08:14:52.079076+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.52:079][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (4)

2018-06-05 08:14:52.079111+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.52:079][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)

2018-06-05 08:14:52.079300+0900 ShaderCompileWorker[1774:27330] [2018.06.04-23.14.52:079][ 0]LogExit: Exiting.

2018-06-05 08:14:52.580170+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.52:580][ 0]LogMac: FPlatformMisc::RequestExit(0)

2018-06-05 08:14:52.592114+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.52:592][ 0]LogExit: Preparing to exit.

2018-06-05 08:14:52.592821+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.52:592][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (10)

2018-06-05 08:14:53.044961+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.53:044][ 0]LogDerivedDataCache: Shutdown

2018-06-05 08:14:53.044998+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.53:044][ 0]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (8)

2018-06-05 08:14:53.045028+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.53:045][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (6)

2018-06-05 08:14:53.045067+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.53:045][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (4)

2018-06-05 08:14:53.045084+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.53:045][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)

2018-06-05 08:14:53.045239+0900 ShaderCompileWorker[1776:27332] [2018.06.04-23.14.53:045][ 0]LogExit: Exiting.